Creating an animation rig in Blender: Difference between revisions

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==Editing the bone constrants==
==Editing the bone constrants==
Now's the time to edit and add bone constraints.
Now's the time to edit and add bone constraints.
#<li value="54">In Pose mode, select the ORG layer.</li>
 
#<li value="53">Switch to Pose mode and add a ''Copy Rotation'' bone constraint to MCH-forearm_ik.R.001 and MCH-forearm_ik.L.001 bones that you've added in previous points, targeting MCH-forearm_ik.R and MCH-forearm_ik.L bones (i.e. for the ''MCH-forearm_ik.R.001'', ''Target'' is ''rig'', while ''Bone'' should be set to ''MCH-forearm_ik.R.001'')</li>
# Select the ORG layer.
# Add bone constraints in accordance to the table below.
# Add bone constraints in accordance to the table below.


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