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Creating an animation rig in Blender: Difference between revisions

Added the "Changing custom shapes of rig controller bones" header
(Added the "Changing custom shapes of rig controller bones" header)
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#*MCH-shin_ik.R
#*MCH-shin_ik.R


==Changing custom shapes of rig controller bones==
We're getting close to the end. There's still a bit of work to do, but all that remains relates to the rig controller bones in Pose mode.
This short header will focus on changing the shapes of the controller bones - these changes are purely visual and have no functional effect on the rig, however, they do make it more more ergonomic and easier to read.
#<li value="65>Switch over to all other bone layers except the MCH and ORG layers - all that was related to them is now done.</li>
#Select the tweak_spine.001 bone:
## Set the Custom Object to WGT-rig_thigh_parent.L - this will make it much more easier to read.
## Set the scale to 1.5.
## Disable the ''Scale to Bone Length'' checkbox.
#For both hand_ik.R and hand_ik.L bones, disable the ''Scale to Bone Length'' checkbox.
#For both foot_ik.R and foot_ik.L bones, do the following:
## Disable the ''Scale to Bone Length'' checkbox.
## Set the scale to 2.
#For both toe.R and toe.L, set the scale to 0.


[[Category:Modding tutorials]]
[[Category:Modding tutorials]]
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