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(Added the "Changing custom shapes of rig controller bones" header) |
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#*MCH-shin_ik.R | #*MCH-shin_ik.R | ||
==Changing custom shapes of rig controller bones== | |||
We're getting close to the end. There's still a bit of work to do, but all that remains relates to the rig controller bones in Pose mode. | |||
This short header will focus on changing the shapes of the controller bones - these changes are purely visual and have no functional effect on the rig, however, they do make it more more ergonomic and easier to read. | |||
#<li value="65>Switch over to all other bone layers except the MCH and ORG layers - all that was related to them is now done.</li> | |||
#Select the tweak_spine.001 bone: | |||
## Set the Custom Object to WGT-rig_thigh_parent.L - this will make it much more easier to read. | |||
## Set the scale to 1.5. | |||
## Disable the ''Scale to Bone Length'' checkbox. | |||
#For both hand_ik.R and hand_ik.L bones, disable the ''Scale to Bone Length'' checkbox. | |||
#For both foot_ik.R and foot_ik.L bones, do the following: | |||
## Disable the ''Scale to Bone Length'' checkbox. | |||
## Set the scale to 2. | |||
#For both toe.R and toe.L, set the scale to 0. | |||
[[Category:Modding tutorials]] | [[Category:Modding tutorials]] |
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