18,700
edits
m (removing blurb that centered around a URL to an end-of-life page that is apparently no longer live on the Web) |
m (oops, missed this second occurrence of the URL; btw I don't know what Fuse 1.3 does now, if this page is gone) |
||
Line 30: | Line 30: | ||
One important feature introduced in '''Fuse CC''' (missing in '''Fuse 1.3''') is the "Geo Tool". It is a 3D brush with adjustable size and hardness that allows direct sculpting the shape of the character, as opposed to the systematic manipulation through sliders. This is useful for cleaning up the geometry or deliberately adding detail not covered by regular customization (especially non-symmetric detail). | One important feature introduced in '''Fuse CC''' (missing in '''Fuse 1.3''') is the "Geo Tool". It is a 3D brush with adjustable size and hardness that allows direct sculpting the shape of the character, as opposed to the systematic manipulation through sliders. This is useful for cleaning up the geometry or deliberately adding detail not covered by regular customization (especially non-symmetric detail). | ||
Another key limitation of '''Fuse 1.3''' is that it is no longer supported by the Mixamo website, i.e. the big "Animate" button doesn't do anything useful | Another key limitation of '''Fuse 1.3''' is that it is no longer supported by the Mixamo website, i.e. the big "Animate" button doesn't do anything useful. Instead you are encouraged to get Fuse CC or to upload the character to Mixamo as a regular OBJ (the rigging will be less optimal and the facial animation will be missing). | ||
A seeming limitation of '''Fuse CC''' is that it has fewer character types and clothes to choose from (see below), but this can be resolved by migrating Fuse 1.3 content into Fuse CC. | A seeming limitation of '''Fuse CC''' is that it has fewer character types and clothes to choose from (see below), but this can be resolved by migrating Fuse 1.3 content into Fuse CC. |