User talk:ONIrules: Difference between revisions

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:Just to make things clear: I am ''not'' mad at you, especially if you have been under the (wrong) impression that the mesh you are using is not a ripped asset. I just don't understand why it makes sense to use Halo guns in Oni that are "crapified on purpose": it does less credit to the originals, IMO, so it's worse than "stealing accurately". I also don't understand what's the point of dumping lots of Halo content into Oni: it was nice to experiment with the importing pipeline for a while, OK, now how about something original and creative? if you want Halo stuff to make "cameo appearances" in Oni, maybe we should try and make those "cameos" look more natural? otherwise, you're just throwing stuff into Oni that doesn't belong there, and never will. Halo stuff is Halo stuff, and I agree it's cool - in Halo. But why is it cool to come across tons of Halo stuff in Oni? tell me...
:Just to make things clear: I am ''not'' mad at you, especially if you have been under the (wrong) impression that the mesh you are using is not a ripped asset. I just don't understand why it makes sense to use Halo guns in Oni that are "crapified on purpose": it does less credit to the originals, IMO, so it's worse than "stealing accurately". I also don't understand what's the point of dumping lots of Halo content into Oni: it was nice to experiment with the importing pipeline for a while, OK, now how about something original and creative? if you want Halo stuff to make "cameo appearances" in Oni, maybe we should try and make those "cameos" look more natural? otherwise, you're just throwing stuff into Oni that doesn't belong there, and never will. Halo stuff is Halo stuff, and I agree it's cool - in Halo. But why is it cool to come across tons of Halo stuff in Oni? tell me...
::[[User:Geyser|geyser]] 02:49, 8 November 2008 (CET)
::[[User:Geyser|geyser]] 02:49, 8 November 2008 (CET)
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