XML:Advanced tutorial: Difference between revisions

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* Let's play in window mode, then we can change to a notepad when we need to.
* Let's play in window mode, then we can change to a notepad when we need to.


* We need someone that act as a guinea pig. Let's load level 1, first savepoint, activate developer mode (try typing "x" or "thedayismine").
* We need someone to be our "[[wp:Guinea_pig#In_scientific_research|guinea pig]]". Let's load level 1, first savepoint, activate developer mode (try typing "x" or "thedayismine").
:: See if you have a QWERT<u>Y</u> keyboard. ~ key will open the developer mode for you. Or is it a QWERT<u>Z</u> keyboard? Then try ^ key.
:: See if you have a QWERT<u>Y</u> keyboard. ~ key will open the developer mode for you. Or is it a QWERT<u>Z</u> keyboard? Then try ^ key.
:: If you cannot find the right key you can also change your key_config.txt in the folder with the game application. For example: "bind divide to console" (Devide key from numpad.) (See [[Customizing/Binding|here]] for other possible keys, fkeys might not work as console unlocker.)
:: If you cannot find the right key you can also change your key_config.txt in the folder with the game application. For example: "bind divide to console" (Devide key from numpad.) (See [[Customizing/Binding|here]] for other possible keys, fkeys might not work as console unlocker.)
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