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* The modified "BINACJBOFlag.oni" and "BINACJBOPatrol Path.oni" are put into a [[XML|package]] now. Reinstall with this package. | * The modified "BINACJBOFlag.oni" and "BINACJBOPatrol Path.oni" are put into a [[XML|package]] now. Reinstall with this package. | ||
* Are we done? Almost. Still a BSL file needs to be written. Let's backup and then kick out all BSL files from '''"GameDataFolder\IGMD\EnvWarehouse"''' and insert only this as BSL file. (It's a txt file, suffix changed to bsl.) Be sure to do that in AE's directory, not vanilla's one. | * Are we done? Almost. Still a BSL file needs to be written. Let's backup and then kick out all BSL files from '''"GameDataFolder\IGMD\EnvWarehouse"''' and insert only this as BSL file. (It's a txt file, suffix changed to bsl.) Be sure to do that in AE's directory, not vanilla's one. Load level 1 and do a kick to start the test. | ||
[[Image:XML_advanced_tutorial.png|400px|right|thumb]] | [[Image:XML_advanced_tutorial.png|400px|right|thumb]] | ||
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ai2_spawn A_t48 | ai2_spawn A_t48 | ||
chr_changeteam A_t48 TCTF | chr_changeteam A_t48 TCTF | ||
chr_wait_animtype 0 kick | |||
chr_wait_animtype 0 kick | |||
### Do a kick. Engine will continue with following lines. | ### Do a kick. Engine will continue with following lines. | ||
dmsg "[r.Hey man, try new path now.]" | dmsg "[r.Hey man, try new path now.]" | ||
'''ai2_dopath A_t48 patrol_63''' | '''ai2_dopath A_t48 patrol_63''' |
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