191
edits
(→Rotation order issue between Oni and Blender: Updated info on rotation order issue between Oni and Blender) |
(→Oni-specific issues with Blender: Updated info on rotation order issues backing it up with Blender manual, also added ""Up" axis problem" and "Units" subheaders) |
||
Line 94: | Line 94: | ||
To summarize: '''Always use the -blender argument when you're exporting assets from Oni to Blender''', otherwise you can expect the problem shown in the above screenshots. | To summarize: '''Always use the -blender argument when you're exporting assets from Oni to Blender''', otherwise you can expect the problem shown in the above screenshots. | ||
==="Up" axis problem=== | |||
To be further described, Oni's up axis is Y, for Blender it's Z | |||
===Units=== | |||
To be further described, Oni's units are actually feet and yards | |||
===Broken alpha transparency and textures on animated models=== | ===Broken alpha transparency and textures on animated models=== |
edits