Creating an animation rig in Blender: Difference between revisions

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* [http://oni.bungie.org/forum/viewtopic.php?pid=23230#p23230 '''Brief overview on creating TRAMs'''] by EdT - while this was written with XSI in mind, this is still relevant as the process for preparing the XML files for Oni is still the same. Also the next post in that thread, called '''Brief walk through on modifying a TRAM,''' is an example of that overview put into practice.
* [http://oni.bungie.org/forum/viewtopic.php?pid=23230#p23230 '''Brief overview on creating TRAMs'''] by EdT - while this was written with XSI in mind, this is still relevant as the process for preparing the XML files for Oni is still the same. Also the next post in that thread, called '''Brief walk through on modifying a TRAM,''' is an example of that overview put into practice.


 
===Assorted issues in Blender===
===Rotation order issue between Oni and Blender===
Please refer to [[Blender#Oni-specific_issues_with_Blender|THIS]] section of the "Blender" article for issues that you will run into while Oni modding.
[[Blender#Rotation_order_issue_between_Oni_and_Blender|Please refer to THIS.]]
 
===Broken alpha transparency and textures on animated models===
[[Blender#Broken_alpha_transparency_and_textures_on_animated_models|Please refer to THIS.]]


==Overview of the rig==
==Overview of the rig==