Oni2:Hex Hound: Difference between revisions

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link tweaks; Mechanical Hound is no longer an article on WP
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[[Image:DAZ3D_BeoQuad_concept_1.jpg|right|thumb|250px|The neck and arms are way too short...]]
[[Image:DAZ3D_BeoQuad_concept_1.jpg|right|thumb|250px|The neck and arms are way too short...]]
[[Image:DAZ3D_BeoQuad_concept_2.jpg|right|thumb|250px|...but that's the kind of thing it'do, yeah.]]
[[Image:DAZ3D_BeoQuad_concept_2.jpg|right|thumb|250px|...but that's the kind of thing it'd do, yeah.]]
 
==Concept==
==Concept==
The basic concept is a skeleton resting on 4 massive legs, carrying 2 long arms and terminated by a stubby head on a long but thick neck.
The basic concept is a skeleton resting on 4 massive legs, carrying 2 long arms and terminated by a stubby head on a long but thick neck.
:Despite the oversized limbs, the Hound can curl up in a rather compact ball. It also has a number of versatile conformations (see below).
:Despite the oversized limbs, the Hound can curl up in a rather compact ball. It also has a number of versatile conformations (see below).
===Locomotion===
===Locomotion===
The 6-legged design allows for three major locomotion schemes, which are different compromises between stability and aggressivity:
The 6-legged design allows for three major locomotion schemes, which are different compromises between stability and aggressivity:
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:The front legs from layout 2 become the hind legs in layout 1. The body is upright in 2, as opposed to 1 (crawling).
:The front legs from layout 2 become the hind legs in layout 1. The body is upright in 2, as opposed to 1 (crawling).
:Layout 2 is the natural locomotion mode of a Cyntaur. Layout 3 is basically equivalent to a Cyntaur "rearing up".
:Layout 2 is the natural locomotion mode of a Cyntaur. Layout 3 is basically equivalent to a Cyntaur "rearing up".
===Combat===
===Combat===
:The oversized arms allow for devastating melee attacks, primarily in layouts 2 and 3 (layout 1 is meant for speed).
:The oversized arms allow for devastating melee attacks, primarily in layouts 2 and 3 (layout 1 is meant for speed).
:Additionally, one or several legs can be used to crush or trample grounded opponents, again mostly in layouts 2 and 3.
:Additionally, one or several legs can be used to crush or trample grounded opponents, again mostly in layouts 2 and 3.
:Arming some of the legs with blades allows for hybrid combat techniques, adapted to the alternative locomotion modes.
:Arming some of the legs with blades allows for hybrid combat techniques, adapted to the alternative locomotion modes.
===Manipulation===
===Manipulation===
:The arms are mostly intended for heavy-duty work (constructive as well as destructive) and attack (melee as well as firepower).
:The arms are mostly intended for heavy-duty work (constructive as well as destructive) and attack (melee as well as firepower).
:Additional manipulators can be located in the palms and elbows, as well as under the Hound's neck and head (sensors/feelers).
:Additional manipulators can be located in the palms and elbows, as well as under the Hound's neck and head (sensors/feelers).
===Addons===
===Addons===
:Combat variants come with the obvious array of guns, melee weapons and armor plates. Stilts (longer legs), too.
:Combat variants come with the obvious array of guns, melee weapons and armor plates. Stilts (longer legs), too.
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==References==
==References==
Most of these connections came ''a posteriori'' : the core design came pretty much by itself; 100% biological cyntaurs came first, with a few variants, mechanized variants next. The idea of a swift, blurred motion, with incredibly "elegant" envelopes for the Cyntaur's movements even though it consists of rigid parts is relatively new, and especially appealing as far as the graphical support is concerned (rendering that "creepy grace" is much more of a challenge for a 3D modeler/animator than for a 2D artist).
Most of these connections came ''a posteriori'' : the core design came pretty much by itself; 100% biological cyntaurs came first, with a few variants, mechanized variants next. The idea of a swift, blurred motion, with incredibly "elegant" envelopes for the Cyntaur's movements even though it consists of rigid parts is relatively new, and especially appealing as far as the graphical support is concerned (rendering that "creepy grace" is much more of a challenge for a 3D modeler/animator than for a 2D artist).
===Mechanical Hound===
===Mechanical Hound===
The one and only mech in [[wp:Ray_Bradbury|Ray Bradbury]]'s [[wp:Fahrenheit_451|Fahrenheit 451]], the [[wp:Mechanical_Hound|Mechanical Hound]] is described in a vague and disturbing way.
The one and only mech in [[wp:Ray Bradbury|Ray Bradbury's]] [[wp:Fahrenheit 451|Fahrenheit 451]], the Mechanical Hound is described in a vague and disturbing way.
:The Mechanical Hound slept but did not sleep, lived but did not live in its gently humming, gently vibrating, softly illuminated kennel back in a dark corner of the fire house. The dim light of one in the morning, the moonlight from the open sky framed through the great window, touched here and there on the brass and copper and the steel of the faintly trembling beast. Light flickered on bits of ruby glass and on sensitive capillary hairs in the nylon-brushed nostrils of the creature that quivered gently, its eight legs spidered under it on rubber padded paws. [...] It was like a great bee come home from some field where the honey is full of poison wildness, of insanity and nightmare, its body crammed with that over-rich nectar and now it was sleeping the evil out of itself.
:The Mechanical Hound slept but did not sleep, lived but did not live in its gently humming, gently vibrating, softly illuminated kennel back in a dark corner of the fire house. The dim light of one in the morning, the moonlight from the open sky framed through the great window, touched here and there on the brass and copper and the steel of the faintly trembling beast. Light flickered on bits of ruby glass and on sensitive capillary hairs in the nylon-brushed nostrils of the creature that quivered gently, its eight legs spidered under it on rubber padded paws. [...] It was like a great bee come home from some field where the honey is full of poison wildness, of insanity and nightmare, its body crammed with that over-rich nectar and now it was sleeping the evil out of itself.
:"Hello," whispered Montag, fascinated as always with the dead beast, the living beast.
:"Hello," whispered Montag, fascinated as always with the dead beast, the living beast.
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|http://geyser.oni2.net/oni2/cyntaur/TatariGamiEye.jpg
|http://geyser.oni2.net/oni2/cyntaur/TatariGamiEye.jpg
|}
|}
This is the basic curse in [[wp:Princess_Mononoke|Princess Mononoke]]. It is first seen on the boar god Nago : the boar is covered in a thick layer of snake-like tendrils/feelers. The resulting creature (a demon) doesn't so much run or gallop as it crawls, in a creepy, shapeless way, and at great speed. The motion and the outline of the creature are blurred by the restless filaments. The eyes of the demon don't seem to to correspond to the eyes of the boar god : they're located up front and wide apart, and glow with a red light.
This is the basic curse in [[wp:Princess Mononoke|Princess Mononoke]]. It is first seen on the boar god Nago : the boar is covered in a thick layer of snake-like tendrils/feelers. The resulting creature (a demon) doesn't so much run or gallop as it crawls, in a creepy, shapeless way, and at great speed. The motion and the outline of the creature are blurred by the restless filaments. The eyes of the demon don't seem to to correspond to the eyes of the boar god : they're located up front and wide apart, and glow with a red light.


Later, the great boar god Okkotonushi is also taken over by the curse. ''San'' is accidentally trapped in the mass of his Tatari Gami filaments and nearly dies, rescued in extremis by ''Ashitaka''.  
Later, the great boar god Okkotonushi is also taken over by the curse. ''San'' is accidentally trapped in the mass of his Tatari Gami filaments and nearly dies, rescued in extremis by ''Ashitaka''.