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{{OBDtr| 0x10 | int32 |00FFFF| 00 00 00 02 | 0x02000000 | flags2; used flags (from left to right): | {{OBDtr| 0x10 | int32 |00FFFF| 00 00 00 02 | 0x02000000 | flags2; used flags (from left to right): | ||
:0x'''01''' 00 00 00 - use special tint | :0x'''01''' 00 00 00 - use "special" tint (color is based on the health of the character who owns the particle; see [[ONGS]]) | ||
:0x'''02''' 00 00 00 - don't attract through walls | :0x'''02''' 00 00 00 - don't attract through walls | ||
:0x'''08''' 00 00 00 - expire on cutscene | :0x'''08''' 00 00 00 - expire on cutscene |