User talk:Geyser/DoxProjectImagoTalkBackup: Difference between revisions

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:::https://starwars.fandom.com/wiki/DXR-6_disruptor_rifle This is what I am talking about. The same function as the mercury bow, but operates on the other end of the temperature spectrum. Not the evil thing I was trying to make for you. ^_^ I'm going to change the current wall decal to a more blasting one, that glows and then fades to black. Setting them on fire might be fun too, but not important. The weapon normally has two modes, mode 1 being a ROF at around that of a plsma rifle, doing medium damage, and mode two being a charge mode that uses more ammo, but is usually instakill. If I make two modes, the charging version will NOT use an actual charge. I will use the weapon cooloff timer to imitate a recharge. I could try to use some sort of a timer ala the SBG, but it would be messy, and wouldn't fit right with the ammo usage.
:::https://starwars.fandom.com/wiki/DXR-6_disruptor_rifle This is what I am talking about. The same function as the mercury bow, but operates on the other end of the temperature spectrum. Not the evil thing I was trying to make for you. ^_^ I'm going to change the current wall decal to a more blasting one, that glows and then fades to black. Setting them on fire might be fun too, but not important. The weapon normally has two modes, mode 1 being a ROF at around that of a plsma rifle, doing medium damage, and mode two being a charge mode that uses more ammo, but is usually instakill. If I make two modes, the charging version will NOT use an actual charge. I will use the weapon cooloff timer to imitate a recharge. I could try to use some sort of a timer ala the SBG, but it would be messy, and wouldn't fit right with the ammo usage.
:::For a model [https://www.turbosquid.com/FullPreview/Index.cfm/ID/180387 THIS ONE] seems most appopriate. I'll ask around for someone to texture it.
:::For a model [https://www.turbosquid.com/FullPreview/180387 THIS ONE] seems most appopriate. I'll ask around for someone to texture it.
:::[[User:Gumby|Gumby]] 21:50, 30 July 2008 (CEST)
:::[[User:Gumby|Gumby]] 21:50, 30 July 2008 (CEST)
::::Unless you plan to stage scripted scenes that gib characters (à la mad bomber) at the exact moment when you shoot them, why do you bother with a weapon you can't easily implement in time for the trailer? The trailer doesn't care about firing modes or crashes or anything a release of the Edition would care about. All it cares about are visuals: that's what makes it modder-friendly, if you're creative and willing to play along. One thing you could try for your super-duper-rifle is a blown-up effect that would throw the target in the general direction of the flying bullet (à la Schwarzie-Eraser). I wouldn't make much damage, but in conjunction with character-wall collision or cratering it could be quite exotic and it would look good as a trailer highlight. Another exotic thing you can do is a grenade (or plasma ball, why not) that keeps bouncing off walls but explodes on characters (or sticks to them and burns them later; OK, that's a Halo ripoff, but it's still good fun ^_^ ) also, the rocket launcher can be done very easily (there's even a warhead in Oni for you to use), and the faster it's done, the better. So enough sabotage for now, let's get busy with what can make a difference for the trailer. As for the NGE Pallet rifle, as you can see it's already textured so I hope you won't have much trouble beating it into shape (it might be a good idea to change the color scheme a little bit; the Fire Nation sigil is... just a suggestion ^_^ ). If you get busy with bouncy grenades or bazookas, I'll direct you to mesh candidates. --[[User:Geyser|geyser]] 22:57, 30 July 2008 (CEST)
::::Unless you plan to stage scripted scenes that gib characters (à la mad bomber) at the exact moment when you shoot them, why do you bother with a weapon you can't easily implement in time for the trailer? The trailer doesn't care about firing modes or crashes or anything a release of the Edition would care about. All it cares about are visuals: that's what makes it modder-friendly, if you're creative and willing to play along. One thing you could try for your super-duper-rifle is a blown-up effect that would throw the target in the general direction of the flying bullet (à la Schwarzie-Eraser). I wouldn't make much damage, but in conjunction with character-wall collision or cratering it could be quite exotic and it would look good as a trailer highlight. Another exotic thing you can do is a grenade (or plasma ball, why not) that keeps bouncing off walls but explodes on characters (or sticks to them and burns them later; OK, that's a Halo ripoff, but it's still good fun ^_^ ) also, the rocket launcher can be done very easily (there's even a warhead in Oni for you to use), and the faster it's done, the better. So enough sabotage for now, let's get busy with what can make a difference for the trailer. As for the NGE Pallet rifle, as you can see it's already textured so I hope you won't have much trouble beating it into shape (it might be a good idea to change the color scheme a little bit; the Fire Nation sigil is... just a suggestion ^_^ ). If you get busy with bouncy grenades or bazookas, I'll direct you to mesh candidates. --[[User:Geyser|geyser]] 22:57, 30 July 2008 (CEST)