OBD:Localization: Difference between revisions

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more wording tweaks
(some factual corrections, some wording tweaks)
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*29-57 and 59-97 in level1_Final (training and "trial run")  
*29-57 and 59-97 in level1_Final (training and "trial run")  
*98-99 in level3_Final
*98-99 in level3_Final
*100-103 in level18_Final (zombie Shinatama's vocalizations.)
*100-103 in level18_Final (Zombie Shinatama's vocalizations)
*104 in level4_Final
*104 in level4_Final
*105 in level8_Final
*105 in level8_Final
*106-108, 113-115 and 117 in level2_Final (Deadly brain fight)
*106-108, 113-115 and 117 in level2_Final (Deadly Brain fight)
;N.B.
;N.B.
:'''c00_01_29shinatama''' occurs both in level0 and level1.
:'''c00_01_29shinatama''' occurs both in level0 and level1.
;N.B.
;N.B.
:The "c00_01_##"s are Shinatama's "solo" lines that do not fit into a dialogue sequence and are more like unilateral prompts that Konoko receives via her comlink. For everything else, including most of zombie Shinatama's monologue, see [[#Scripted_dialogue|HERE]].
:The "c00_01_##"s are Shinatama's "solo" lines that do not fit into a dialogue sequence and are more like unilateral prompts that Konoko receives via her comlink. For everything else, including most of zombie Shinatama's monologue, see {{SectionLink||Scripted dialogue}}.
;N.B.
;N.B.
:All of the '''c00_01_##shinatama''' SNDDs are referenced from a dedicated OSBD (i.e., with only one SNDD in the OSGr): although it would have made sense to group some of the generic objective prompts (e.g., "New compass data.", "New compass target.", "Incoming compass data." and "New compass data for you Konoko."), the dedicated OSBDs means that every SNDD is invoked explicitly (from scripts), with no random variations.
:All of the '''c00_01_##shinatama''' SNDDs are referenced from a dedicated OSBD (i.e., with only one SNDD in the OSGr): although it would have made sense to group some of the generic objective prompts (e.g., "New compass data.", "New compass target.", "Incoming compass data." and "New compass data for you Konoko."), the dedicated OSBDs means that every SNDD is invoked explicitly (from scripts), with no random variations.
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===Vocalizations===
===Vocalizations===
There are seven recurrent types of "vocalization" in Oni:
There are [[seven]] recurrent types of "vocalization" in Oni:
*'''taunt''' a.k.a. c17_99_## ("Now I strike!", "You're going down!", "Show me what you got!", etc)
*'''taunt''' a.k.a. c17_99_## ("Now I strike!", "You're going down!", "Show me what you got!", etc.)
*'''alert''' a.k.a. c18_69_## (uttered by AI after hearing a suspicious sound)
*'''alert''' a.k.a. c18_69_## (uttered by AI after hearing a suspicious sound)
*'''startle''' a.k.a. c18_70_## (uttered by AI after visual contact with an enemy)
*'''startle''' a.k.a. c18_70_## (uttered by AI after visual contact with an enemy)
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Boss characters (Barabas, Mukade, Muro) typically do not have vocalizations other than '''taunt''' and "super".
Boss characters (Barabas, Mukade, Muro) typically do not have vocalizations other than '''taunt''' and "super".


Some characters (Griffin, Shinatama, policewomen), have no vocalizations at all (besides the pain sounds).
Some characters (Griffin, Shinatama, female cops), have no vocalizations at all (besides the pain sounds).


Two more vocalization types seem to have existed at some point, but are deprecated now.
Two more vocalization types seem to have existed at some point, but are deprecated now.
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|bgcolor=green| ||||bgcolor=green| 
|bgcolor=green| ||||bgcolor=green| 
|bgcolor=lime| 1||bgcolor=lime| 3||bgcolor=lime| 1||bgcolor=lime| 1
|bgcolor=lime| 1||bgcolor=lime| 3||bgcolor=lime| 1||bgcolor=lime| 1
|bgcolor=lime|&nbsp;1||||bgcolor=lime|&nbsp;2||Available in level0. Has unused/extra sounds.<ref group="voc">Besides the main taunt, "You're weak!" (c17_99_18comguy), Comguys use '''doug_blast_comguy''' as an Easter egg (rare variant).</ref><ref group="voc">Comguys have two "super" vocalizations, "Static Fist!" and "Radio Saber!", neither of which are used in the final Oni. (This possibly indicates that Comguys were initially planned as [[Kojiro|more nimble/vicious fighters]], but were toned down to ease the learning curve.)</ref>
|bgcolor=lime|&nbsp;1||||bgcolor=lime|&nbsp;2||Available in level0. Has unused/extra sounds.<ref group="voc">Besides the main taunt, "You're weak!" (c17_99_18comguy), Comguys use '''doug_blast_comguy''' as an Easter egg (rare variant).</ref><ref group="voc">Comguys have two "super" vocalizations, "Static Fist!" and "Radio Saber!", neither of which are used in the final Oni. (This possibly indicates that Comguys were initially planned as [[Kojiro|more nimble/vicious fighters]] but were toned down to ease the learning curve.)</ref>
|-
|-
!madbomb
!madbomb
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|bgcolor=green|&nbsp;||||||bgcolor=green|&nbsp;
|bgcolor=green|&nbsp;||||||bgcolor=green|&nbsp;
|bgcolor=green|&nbsp;||||bgcolor=green|&nbsp;
|bgcolor=green|&nbsp;||||bgcolor=green|&nbsp;
|bgcolor=lime|&nbsp;1||||||||||||||Has potential extra sounds.<ref group="voc">In Vanilla Oni, Muro is not set up with any vocalizations besides the "Maybe I should start trying." taunt, but has a notable maniacal laughter (muro_laff2) in level9. Muro's "super" moves are punctuated by special whooshing sounds, with no vocalization.</ref>
|bgcolor=lime|&nbsp;1||||||||||||||Has potential extra sounds.<ref group="voc">In Vanilla Oni, Muro is not set up with any vocalizations besides the "Maybe I should start trying." taunt, but has a notable maniacal laugh (muro_laff2) in level9. Muro's "super" moves are punctuated by special whooshing sounds with no vocalization.</ref>
|-
|-
!mutantmuro
!mutantmuro
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<references group="voc"/>
<references group="voc"/>
;General note
;General note
:Griffin, Shinatama and policewomen have no vocalizations at all (other than pain sounds).
:Griffin, Shinatama and female cops have no vocalizations at all (other than pain sounds).
{{divhide|end}}
{{divhide|end}}
|}
|}
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;copfem_dth2
;copfem_dth2
;copfem2_dth# (#=1-2)
;copfem2_dth# (#=1-2)
:voiced by unidentified woman (used by policewomen)
:voiced by unidentified woman (used by female cops)
;sninja_# (#=6-7,9,13-15,21-22,25)
;sninja_# (#=6-7,9,13-15,21-22,25)
;snin_ hrt_md# (#=1-5) ''N.B. Yes, that's a space.''
;snin_ hrt_md# (#=1-5) ''N.B. Yes, that's a space.''
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{{divhide|end}}
{{divhide|end}}
;Fun fact
;Fun fact
:When Konoko wakes up after a vivid nightmare in Chapter 11, her startled gasp (set up through OSBDkonoko_wakeup) is in fact an appropriately picked pain sound ('''konoko_hrt_md2'''), rather than a custom voice line recorded for the scene. This is easily overlooked by localization teams, who record Konoko's pain vocalizations in a somewhat generic way, possibly ending up with a not-too-fitting "wakeup grunt".
:When Konoko wakes up after a vivid nightmare in Chapter 11, her startled gasp (set up through OSBDkonoko_wakeup) is in fact an appropriately picked pain sound ('''konoko_hrt_md2'''), rather than a custom voice line recorded for the scene. This was easily overlooked by localization teams who recorded Konoko's pain vocalizations in a somewhat generic way, possibly ending up with a not-too-fitting "wakeup grunt".


;Fun fact too
;Fun fact too
:"Ninjabots" are bundled with the full set of Ninja pain sounds, but use only a few of them (the ones that sound least human). This is easily overlooked by localization teams, who can overdub Ninja pain vocalizations in a somewhat generic way, possibly ending up with ninjabots that sound "too human".
:"Ninjabots" are bundled with the full set of Ninja pain sounds, but use only a few of them (the ones that sound least human). This was easily overlooked by localization teams who recorded Ninja pain vocalizations in a somewhat generic way, possibly ending up with ninjabots that sound too human.


;Discrepancies across levels
;Discrepancies across levels
Line 659: Line 659:


;General note
;General note
:Some categories have no pain sounds of their own (e.g. "thugs") and use those or other characters (e.g. Striker pain sounds). This sounds more or less OK in Oni, where care was taken to have the two characters voiced by the same or otherwise similar voice actor, but localization teams can overlook this, ending up with characters' pain sounds that are vastly different from their spoken vocalizations. Then again, many localization teams don't bother with pain sounds at all, and only translate actual speech, so the same problem can occur for any character, not just those that don't have their own pain sounds.
:Some character classes have no pain sounds of their own and use those of other characters (e.g. Thugs using Striker pain sounds). This sounds more or less OK in Oni, where care was taken to have the two characters voiced by the same or a similar voice actor, but localization teams overlooked this, ending up with characters whose pain sounds are vastly different from their spoken vocalizations. Additionally, many localization teams didn't bother with pain sounds at all and only translated dialogue, so the same problem can occur for any character when you hear their localized dialogue and un-replaced pain sounds in close succession.


===NPC interaction===
===NPC interaction===
There is a pool of generic NPC vocalizations used for conversation start or interruption (either because of an enemy or if the player moves away) and to punctuate various gifts in short and non-level-specific ways ("Here, have a hypo!"). Those generic lines can be used not just by ordinary civilians but by scientists and "thugs"/engineers. More elaborated NPC interaction (with or without gifts), containing level-specific dialogue, is detailed [[#Secondary scenes|BELOW]].
There is a pool of generic NPC vocalizations used for conversation start as well as for interruptions (due to enemy attack or the player moving away) and to announce various gifts in short and non-story-specific ways ("Here, have a hypo!"). Those generic lines can be used not just by ordinary civilians but by scientists and Thugs (serving as warehouse workers or engineers). More elaborate NPC interactions (with or without gifts) containing level-specific dialogue are detailed under {{SectionLink||Secondary scenes}}.


Generic interaction (gifts excepted) come in 3 groups:
Generic interaction (with no gifts) come in 3 groups:
;c16_89_04civmale1, c16_89_05civmale2, c16_89_06civmale3
;c16_89_04civmale1, c16_89_05civmale2, c16_89_06civmale3
;c16_89_16civmale1, c16_89_17civfem2, c16_89_18civfem3
;c16_89_16civmale1, c16_89_17civfem2, c16_89_18civfem3
Line 711: Line 711:


All these vocalizations are duplicated across all the levels where civilians are present or available.  
All these vocalizations are duplicated across all the levels where civilians are present or available.  
===Access Denied===
===Access Denied===
'''SNDDconsole_locked.aif''' is played whenever you try to access a locked console: "Access Denied" said in a robotic lady voice. Although not clearly attributable to a human voice actor, this line is typically translated by localization teams.
'''SNDDconsole_locked.aif''' is played whenever you try to access a locked console: "Access Denied" said in a robotic female voice. This line is typically translated by localization teams.
 
===Scripted dialogue===
===Scripted dialogue===
This is dialogue that supposedly happens only once in Oni's story. Thus the below blocks typically occur in only one level, although a few exceptions exist for "secondary scenes" (NPCs).
This is dialogue that supposedly happens only once in Oni's story. Thus the below blocks typically occur in only one level, although a few exceptions exist for "secondary scenes" (NPCs).
====Main story nodes====
====Main story nodes====
For more info on Shinatama's monologue prompts (occurring in the first 4 chapters and then {{C|6}} see [[#c00_01_.23.23shinatama|ABOVE]].
For more info on Shinatama's monologue prompts (occurring in the first 4 chapters and then {{C|6}} see [[#c00_01_.23.23shinatama|ABOVE]].
=====level1_Final=====
=====level1_Final=====
;''c00_01_##shinatama (##=01-16,29-57,59-97)
;''c00_01_##shinatama (##=01-16,29-57,59-97)
:Shinatama's prompts throughout the training and trial run.
:Shinatama's prompts throughout Training and Trial Run (training course prompts, but also health, compass, hypos, alarm, civilians, and the stop-the-truck objective).
:(Training per se, but also health, compass, hypos, alarm, civilians, and truck objective)
;''c01_01_##* (##=01-11)
;''c01_01_##* (##=01-11)
:Warehouse intro.
:Warehouse intro conversation.
;''c01_02_##* (##=01-05)
;''c01_02_##* (##=01-05)
:Discovery of Chung's body.
:Discovery of Chung's body.
;''c01_03_##* (##=01-08)
;''c01_03_##* (##=01-08)
:Warehouse outro.
:Warehouse outro conversation.
----
----
=====level2_Final=====
=====level2_Final=====
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:Shinatama's prompts for the Deadly Brain fight.
:Shinatama's prompts for the Deadly Brain fight.
;''c01_04_##* (##=01-04)
;''c01_04_##* (##=01-04)
:Musashi Manufacturing intro (1st lobby cut)
:Musashi Manufacturing intro (1st lobby cut).
;''c02_05_##* (##=01-14)
;''c02_05_##* (##=01-14)
:Musashi Manufacturing intro (bad guys and 2nd lobby cut)
:Musashi Manufacturing intro (bad guys and 2nd lobby cut).
;''c02_06_##* (##=01-07)
;''c02_06_##* (##=01-07)
:Konoko's suspicions, part 1.
:Konoko's suspicions, part 1.
Line 742: Line 745:
:Discovery of the Deadly Brain.
:Discovery of the Deadly Brain.
;''c02_09_##* (##=01-07)
;''c02_09_##* (##=01-07)
:Musashi Manufacturing outro
:Musashi Manufacturing outro conversation.
----
----
=====level3_Final=====
=====level3_Final=====
Line 752: Line 755:
:Barabas notifying Muro about Konoko's arrival.
:Barabas notifying Muro about Konoko's arrival.
;''c03_12_##* (##=01-05,12)
;''c03_12_##* (##=01-05,12)
:The surveillance tower scene (mad bomber's finest hour).
:The surveillance tower scene (the Mad Bomber's finest hour).
:(Includes unused line "All clear. Come on in.")
:(Includes unused line "All clear. Come on in.")
----
----
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;''c04_17_##* (##=01-03)
;''c04_17_##* (##=01-03)
:Muro's monologue during the second confrontation.
:Muro's monologue during the second confrontation.
----
----
=====level6_Final=====
=====level6_Final=====
;''c06_20_##* (##=01-07)
;''c06_20_##* (##=01-07)
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:Outro sequence (Konoko declared rogue). #08 is missing.
:Outro sequence (Konoko declared rogue). #08 is missing.
----
----
=====level11_Final=====
=====level11_Final=====
;''c10_34_##* (##=01-03)
;''c10_34_##* (##=01-03)
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:Konoko at the data terminal.
:Konoko at the data terminal.
;''c10_37_01superninja
;''c10_37_01superninja
:Mukade saying he has the CD.
:Mukade saying he has the disc.
----
----
=====level12_Final=====
=====level12_Final=====
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=====level13_Final=====
=====level13_Final=====
;''c12_42_01konoko
;''c12_42_01konoko
:Konoko monologuing as she inserts the CD.
:Konoko monologuing as she inserts the disc.
;''c12_43_##* (##=01-11)
;''c12_43_##* (##=01-11)
:Hasegawa's story.
:Hasegawa's story.
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:Preamble to the fight with Muro.
:Preamble to the fight with Muro.
;''c12_45_##* (##=01-05)
;''c12_45_##* (##=01-05)
:Preamble to the fight with Griffin&Co.
:Preamble to the fight with Griffin & co.
;''c12_46_##* (##=01-07)
;''c12_46_##* (##=01-07)
:Preamble to the fight with evil Konoko.
:Preamble to the fight with evil Konoko.
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:Konoko disabling the power substations.
:Konoko disabling the power substations.
;''c14_51_##* (##=01-09)
;''c14_51_##* (##=01-09)
:Boss fight (confrontation with Griffin, Zombie Shinatama's status updates).
:Boss fight (confrontation with Griffin, Zombie Shinatama's status updates).
;''c14_52_##* (##=01-07), c14_53_01konoko, c14_54_01konoko
;''c14_52_##* (##=01-07), c14_53_01konoko, c14_54_01konoko
:Outro (confrontation with Griffin, murder or mercy outcome).
:Outro (confrontation with Griffin, murder or mercy outcome).
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=====level19_Final=====
=====level19_Final=====
;''c14_57_##* (##=05-06)
;''c14_57_##* (##=05-06)
:Konoko hi-jacking an armored truck to ram some blast doors.
:Konoko hijacking an armored truck to ram some blast doors.
;''c14_57_##* (##=01-04)
;''c14_57_##* (##=01-04)
:Konoko commenting her findings about Sturmanderung.
:Konoko commenting on her findings about Sturmanderung.
;''c14_59_##* (##=01-03)
;''c14_59_##* (##=01-03)
:Boss fight (Mutant Muro version).
:Boss fight (Mutant Muro version).
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=====level3_Final=====
=====level3_Final=====
;''c03_12_##* (##=06-07)
;''c03_12_##* (##=06-07)
:Chat with victim scientists. (broken/unused)
:Chat with victim scientists (broken/unused).
;''c03_12_##* (##=08-09)
;''c03_12_##* (##=08-09)
:Chat with TCTF agents.
:Chat with TCTF agents.
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=====level8_Final=====
=====level8_Final=====
;''c07_26_##* (##=19-22,02-04,25)
;''c07_26_##* (##=19-22,02-04,25)
:Konoko getting a lasertorch from an engineer.
:Konoko getting a laser torch from an engineer.
;''c07_26_##* (##=16-17)
;''c07_26_##* (##=16-17)
:Mini-chat about the TCTF failing to secure the armory.
:Mini-chat about the TCTF failing to secure the armory.
Line 904: Line 904:
:Basic "good to see you" lines from assisted teammates.
:Basic "good to see you" lines from assisted teammates.
;''c07_26_##* (##=12-15)
;''c07_26_##* (##=12-15)
:Slightly longer conversation with a policewoman.
:Slightly longer conversation with a female cop.
;''c07_26_06scigoon2
;''c07_26_06scigoon2
:A line about Barabas grabbing Shinatama.
:A line about Barabas grabbing Shinatama.
Line 914: Line 914:
:A rescued female scientist.
:A rescued female scientist.
;''c07_26_11civ3
;''c07_26_11civ3
:A broken gift line ("You may need this"), without a matching OSBD.
:A broken gift line ("You may need this") without a matching OSBD.
;''c08_29_20konoko
;''c08_29_20konoko
:A line borrowed from level9_Final, used in combination with c07_26_14.
:A line borrowed from level9_Final, used in combination with c07_26_14.
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=====level9_Final=====
=====level9_Final=====
;''c08_29_03sciwom
;''c08_29_03sciwom
:An unused line ("Oh, thank god you're here.")
:An unused line ("Oh, thank god you're here.").
;''c08_29_##* (##=05-12)
;''c08_29_##* (##=05-12)
:Konoko saves a security guard who helps her get across a power line.
:Konoko saves a security guard who then helps her get across a power line.
;''c08_29_##* (##=13-18)
;''c08_29_##* (##=13-18)
:Konoko chats with a scientist about the ACCs being "repurposed".
:Konoko chats with a scientist about the ACCs being modified.
;''c08_29_19civ1
;''c08_29_19civ1
:A broken gift line ("You may need this"), without a matching OSBD.
:A broken gift line ("You may need this"), without a matching OSBD.
Line 931: Line 931:
:A foreman who lost his crew.
:A foreman who lost his crew.
;''c08_29_##* (##=22-24)
;''c08_29_##* (##=22-24)
:A policewoman at the first elevator.
:A female cop at the first elevator.
;''c08_29_##* (##=25-27)
;''c08_29_##* (##=25-27)
:An engineer who's staying safe. Used in combination with c08_29_20 ("Are you alright?").  
:An engineer who's staying safe. Used in combination with c08_29_20 ("Are you alright?").  
Line 969: Line 969:
:Nice guy who has no need for violence, and gives you a hypo.
:Nice guy who has no need for violence, and gives you a hypo.
;''c14_54_30femsci
;''c14_54_30femsci
:Whitecoat lady who apologizes for luring Konoko into a trap.
:White-coated lady who apologizes for luring Konoko into a trap.
;''c14_54_##* (##=31-32)
;''c14_54_##* (##=31-32)
:Old scientist who tries to hide from Konoko, and fails.
:Old scientist who tries to hide from Konoko, and fails.
Line 989: Line 989:
;''SNDDc00_26_18civfem1.aif''
;''SNDDc00_26_18civfem1.aif''
:("Hi Konoko! It's me, Shinatama")
:("Hi Konoko! It's me, Shinatama")
:Duplicated in level0_Final and level1_Final
:Duplicated in level0_Final and level1_Final.


;''SNDDc04_17_08thug.aif''
;''SNDDc04_17_08thug.aif''
Line 998: Line 998:
:("I told them we'd just make things worse if we tried to use these guns. You should be the one using this!")
:("I told them we'd just make things worse if we tried to use these guns. You should be the one using this!")
:Apart from level8_Final where it belongs, it is available in every level except Rooftops (level12_Final).
:Apart from level8_Final where it belongs, it is available in every level except Rooftops (level12_Final).
:It participates (through OSBDcivfem_gift_weapon) in some generic NEUTs that are available in all levels.
:Found (through OSBDcivfem_gift_weapon) in some generic NEUTs that are available in all levels.


;''SNDDc08_29_20konoko.aif''
;''SNDDc08_29_20konoko.aif''
:(Konoko saying "Are you all right?")
:(Konoko saying "Are you all right?")
:Originally from a conversation with an engineer in {{C|7}} (two conversations, actually), it is also used for a policewoman in {{C|6}}.
:Originally from a conversation with an engineer in {{C|7}} (two conversations, actually), it is also used for a female cop in {{C|6}}.


Special mention for two whole conversations that ended up in the wrong level.
Special mention for two whole conversations that ended up in the wrong level.
Line 1,024: Line 1,024:


===Missing sounds===
===Missing sounds===
Sounds that are referenced either in OSBD or hinted at through subtitles, but cannot be found in Vanilla Oni. For example, there once was a Striker saying "Huh?" somewhere in {{C|8}}, or Griffin saying "I knew it was only a matter of time. It's over.", also in {{C|8}}.
Sounds that are referenced either in OSBD or hinted at through subtitles, but cannot be found in Vanilla Oni. For example, there once was a Striker saying "Huh?" somewhere in {{C|8}}, and in the same chapter Griffin said "I knew it was only a matter of time. It's over.".
 
===Orphan sounds===
===Orphan sounds===
Sounds that exist but either are not referenced (via OSBD) from scripts or other resources, or do not have an OSBD at all. Examples:
Sounds that exist but either are not referenced (via OSBD) from scripts or other resources, or do not have an OSBD at all. Examples:
Line 1,030: Line 1,031:
:The seven Iron Demon sounds (id_leg_# and id_r_hit_#) are not referenced from OSBD. Not really relevant to localization, though ^_^
:The seven Iron Demon sounds (id_leg_# and id_r_hit_#) are not referenced from OSBD. Not really relevant to localization, though ^_^
;"(S)he's a masochist!"
;"(S)he's a masochist!"
:c18_71_07red ("She's a masochist!", Fury) and c18_71_24madbomb ("He's a masochist!", Mad bomber)
:c18_71_07red ("She's a masochist!", Fury) and c18_71_24madbomb ("He's a masochist!", Mad Bomber)
;"All clear. Come on in."
;"All clear. Come on in."
:c03_12_01konoko - something Konoko was supposed to say after "securing the foyer" in {{C|3}}.
:c03_12_01konoko something Konoko was supposed to say after "securing the foyer" in {{C|3}}.
 
==Subtitles==
==Subtitles==
All of Oni's subtitles (transcriptions of spoken lines) are grouped in SUBTsubtitles, located in level0_Final. There are  
All of Oni's [[Quotes/Speech|subtitles]] (transcriptions of spoken lines) are found in [[SUBT]]subtitles, located in level0_Final. The vast majority of speech lines have corresponding subtitles and vice versa. Exceptions are detailed below.


The vast majority of speech lines have corresponding subtitles and vice versa. Exceptions are detailed below.
===Missing subtitles===
===Missing subtitles===
Here are a few examples of speech lines that do ''not'' have subtitles.
Here are a few examples of speech lines that do ''not'' have subtitles (those these exceptions have exceptions of their own in the [[PS2 Oni|PlayStation 2]] version, which adds in some of the missing subtitles).
;The training sequence
;The training sequence
:There are no subtitles for c00_01_##shinatama with ## ranging from 35 through 57 and from 59 through 90 (the 58 sound no longer exists anywhere in Oni's data). The missing subtitles (55 in total) cover the whole training sequence, including Karen's training and Shinatama's elaboration on Konoko's "data comlink". Only Shinatama's greeting and final praise have subtitles, as well as "But before we begin, you'd better warm-up." and some generic short praises from the 00_01_1# range.
:There are no subtitles for c00_01_##shinatama with ## ranging from 35 through 57 and from 59 through 90 (the 58 sound no longer exists anywhere in Oni's data). The missing subtitles (55 in total) cover the whole training sequence, including Karen's training and Shinatama's elaboration on Konoko's "data comlink". Only Shinatama's greeting and final praise have subtitles, as well as "But before we begin, you'd better warm-up." and some generic short praises from the 00_01_1# range.
Line 1,101: Line 1,102:
===Orphan subtitles===
===Orphan subtitles===
Some subtitles appear to be left over from early development, as the OSBDs and SNDDs are missing now. Here are some examples:
Some subtitles appear to be left over from early development, as the OSBDs and SNDDs are missing now. Here are some examples:
*"Konoko: Why! Why are you doing this! Stop it! Stop!" (09_31_20, fits into the Shinatama farewell scene in {{C|8}}, but with no clear meaning. And yes, those are exclamative "Why!"s.)
*"Konoko: Why! Why are you doing this! Stop it! Stop!" (09_31_20, probably meant for the Shinatama farewell scene in {{C|8}})
*"Striker:  Huh?" (08_29_31, fits into the numbering of minor NPC encounters of {{C|8}}, but is too generic for an informed guess; perhaps just a misplaced vocalization.)
*"Striker:  Huh?" (08_29_31, fits into the numbering of minor NPC encounters of {{C|8}}, but was perhaps just a misplaced vocalization)
*"Konoko: That was close but I'm clear. That access hatch leads to the surface." (09_32_01, apparently from an early version of the {{C|8}} outro)
*"Konoko: That was close but I'm clear. That access hatch leads to the surface." (09_32_01, apparently from an early version of the {{C|8}} outro)
*"Security Guard: No you fool! We're not secured for atmosphere..." (09_32_02, apparently from an early version of the {{C|8}} outro; intriguing...)
*"Security Guard: No you fool! We're not secured for atmosphere..." (09_32_02, apparently from an early version of the {{C|8}} outro; [[Atmospheric Conversion Center#Location in relation to cities|intriguing...]])
*"Griffin:  I knew it was only a matter of time. It's over." (09_33_08, apparently an early variant for the {{C|8}} outro, in which Konoko's rogue status wasn't stated at all until the next chapter.)
*"Griffin:  I knew it was only a matter of time. It's over." (09_33_08, apparently an early variant for the {{C|8}} outro, in which Konoko's rogue status wouldn't have been stated until the next chapter)
*"Konoko: What are you doing?" (13_65_06, fits into the conversation with Kerr in the scanner room, but has been removed as unnecessary.)
*"Konoko: What are you doing?" (13_65_06, fits into the conversation with Kerr in the scanner room, but probably deemed unnecessary)
*"Kerr: (while jumping in front of Konoko to take bullet) Wait! Noooo......" (13_65_40, from the end of the scanner room conversation.)
*"Kerr: (while jumping in front of Konoko to take bullet) Wait! Noooo......" (13_65_40, from the end of the scanner room conversation, probably removed for being cliché)
*Konoko's outro speech (removed from game data, can only be heard in the anime sequence - yet the subtitles are still there).
*Konoko's [[Outro|outro speech]] (removed from the game data, so it can only be heard in the anime sequence)


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