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Features the demo should include:    | Features the demo should include:    | ||
* two levels (to test normal level load routine and level streaming [https://  | * two levels (to test normal level load routine and level streaming [https://dev.epicgames.com/documentation/en-us/unreal-engine/level-streaming-how-tos?application_version=4.27 (T)])  | ||
* skydome [https://www.youtube.com/results?search_query=ue4+skybox (V)]  | * skydome [https://www.youtube.com/results?search_query=ue4+skybox (V)]  | ||
* lightning  | * lightning  | ||
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* HUD ("circular" health bar, item slots)  | * HUD ("circular" health bar, item slots)  | ||
** [https://web.archive.org/web/20181006203834/https://wiki.unrealengine.com/Unreal_Motion_Graphics_(UMG)_UI_-_Inventory_Tutorial_Playlist (T)]  | ** [https://web.archive.org/web/20181006203834/https://wiki.unrealengine.com/Unreal_Motion_Graphics_(UMG)_UI_-_Inventory_Tutorial_Playlist (T)]  | ||
* background music [https://  | * background music [https://dev.epicgames.com/documentation/en-us/unreal-engine/WorkingWithMedia/Audio/?application_version=4.27 (D)] [https://dev.epicgames.com/documentation/en-us/unreal-engine/playing-animations-and-sounds?application_version=4.27 (T)] [https://www.youtube.com/results?search_query=ue4+background+music (V)]  | ||
* save game state  | * save game state  | ||
* read game state  | * read game state  | ||
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** YOLO +: YOLO plus the games has never been played before. first play after installation. This is a secrete achievement.  | ** YOLO +: YOLO plus the games has never been played before. first play after installation. This is a secrete achievement.  | ||
Besides from what all should be tested and made, here's a groundwork tutorial: [https://  | Besides from what all should be tested and made, here's a groundwork tutorial: [https://dev.epicgames.com/documentation/en-us/unreal-engine/third-person-template?application_version=4.27 Blueprint 3rd Person Game]  | ||
It touches pretty much stuff in those 4 hours: getting a character into a level, setting him up as player, the controls, animations cycles, animation blending, animation overlay and attaching physics  | It touches pretty much stuff in those 4 hours: getting a character into a level, setting him up as player, the controls, animations cycles, animation blending, animation overlay and attaching physics  | ||
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# For content creation you maybe want to use [[Blender]] since it is free and available for PC, Mac and Linux.  | # For content creation you maybe want to use [[Blender]] since it is free and available for PC, Mac and Linux.  | ||
# Install Visual Studio 2017 Community (to write C++ later)  | # Install Visual Studio 2017 Community (to write C++ later)  | ||
# Register at https://www.unrealengine.com/en-US  | # Register at https://www.unrealengine.com/en-US, while logged in you can download the installer from the upper right corner. (Blue button "DOWNLOAD".)  | ||
# Start Installer and download Unreal Engine 4.17.1 (It will be about 6 GB. It extracts to 17 GB.)  | # Start Installer and download Unreal Engine 4.17.1 (It will be about 6 GB. It extracts to 17 GB.)  | ||
# Learn viewport navigation from the yellow flashing blue hat icon.  | # Learn viewport navigation from the yellow flashing blue hat icon.  | ||
# Then continue with the videos of the [https://  | # Then continue with the videos of the [https://dev.epicgames.com/documentation/en-us/unreal-engine/third-person-template?application_version=4.27 3rd Person Game tutorials.]  | ||
===Tutorial summary: 3rd Person Game===  | ===Tutorial summary: 3rd Person Game===  | ||
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Stuff that might be useful later...  | Stuff that might be useful later...  | ||
* https://  | * https://dev.epicgames.com/documentation/en-us/unreal-engine/BlueprintAPI/Utilities/Text/FindStringTableIDandKeyfromText?application_version=4.27  | ||
* https://  | * https://dev.epicgames.com/documentation/en-us/unreal-engine/BlueprintAPI/Utilities/Text/MakeTextfromStringTable_Advanced/?application_version=4.27  | ||
* https://forums.unrealengine.com/t/how-to-localise-with-string-tables-in-blueprints-only-project/395329  | * https://forums.unrealengine.com/t/how-to-localise-with-string-tables-in-blueprints-only-project/395329  | ||