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:Polygons made of 4 points. Planes. Rectangles. | :Polygons made of 4 points. Planes. Rectangles. | ||
:Internally, all quads get converted into two triangles and will affect the maximum triangle count accordingly. | :Internally, all quads get converted into two triangles and will affect the maximum triangle count accordingly. | ||
;Level | ;Level | ||
:The term "level" is often used to shorten "level map" (buildings and terrain). | :The term "level" is often used to shorten "level map" (buildings and terrain). | ||
;Geometry | ;Geometry | ||
:Oni differentiates between basically 3 types of geometry: | :Level geometry can be objects made of tris and/or quads. | ||
:Oni differentiates between basically 3 types of level geometry: | |||
:* Static objects (sometimes also name AKEV core geometry) | :* Static objects (sometimes also name AKEV core geometry) | ||
:* Animated objects | :* Animated objects |
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