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[http://oniplayer.oni2.net/ OniPlayer] was a project coordinated by typhen and involving [[User:Admin|Alloc]], Kumo, neonew, and [[User_talk:Ssg|ssg]]. Up till the departure of typhen in 2005, the project remained in the memory-hacking phase, with limited applications of this knowledge being made by Alloc's [[ONI-Trainer|OniTrainer]], typhen's [[OniFly]], and neonew's [http://neonew.oni2.net/ OniHook], which could replicate character animation states over a network. | [http://oniplayer.oni2.net/ OniPlayer] was a project coordinated by typhen and involving [[User:Admin|Alloc]], Kumo, neonew, and [[User_talk:Ssg|ssg]]. Up till the departure of typhen in 2005, the project remained in the memory-hacking phase, with limited applications of this knowledge being made by Alloc's [[ONI-Trainer|OniTrainer]], typhen's [[OniFly]], and neonew's [http://neonew.oni2.net/ OniHook], which could replicate character animation states over a network. | ||
The next attempt at incorporating MP into Oni was | The next attempt at incorporating MP into Oni was [[User:Gumby|Gumby]]'s [[Flatline]] project, started in 2008, with its last release in 2011, and made possible by the [[Daodan DLL]]. Development progressed up to the point where Internet gameplay was smooth in low-latency conditions, though gunplay was not yet supported. [https://www.youtube.com/watch?v=GMeWr11QVjU This video] was made with the last Flatline build before development ceased. | ||
The most recent attempt at injecting MP into Oni is | The most recent attempt at injecting MP into Oni is [[User:Iritscen|Iritscen]]'s [[Zukai]] project, begun in 2012, with its first release in 2015, though it is currently only available for macOS, with a Windows version to follow when gameplay is no longer in a rough alpha state. | ||
<gallery mode="packed" widths=250px heights=250px> | <gallery mode="packed" widths=250px heights=250px> |