Importing character models: Difference between revisions

m
linking to OBLS is misleading because the game was never going to have realtime radiosity; OBLS was probably for casting shadows
m (imagine not linking once to OniSplit in this article…)
m (linking to OBLS is misleading because the game was never going to have realtime radiosity; OBLS was probably for casting shadows)
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[[Blender]] is the community's current software of choice for 3D modeling, animating, and more.
[[Blender]] is the community's current software of choice for 3D modeling, animating, and more.


Blender rocks when it comes to [[Lightmapping levels|lightmapping levels]]. XSI is closed-source and can only lightmap one mesh at a time with one lightmap texture per mesh. Blender is more flexible because of its scripting API, and it supports radiosity, i.e., emissive materials – which is exactly how Oni's lighting was done initially (see [[OBLS]]).
Blender rocks when it comes to [[lightmapping levels]]. XSI is closed-source and can only lightmap one mesh at a time with one lightmap texture per mesh. Blender is more flexible because of its scripting API, and it supports radiosity, i.e., emissive materials – which is exactly how Oni's lighting was done before they tore out [[Pre-beta features#Lightmapping|the lightmap feature]].


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