Oni-likes and engine ports: Difference between revisions

added Sifu to Oni-likes
(added Spine to Oni-inspired games, removed URLs for the released games are they are in the Oni-like table)
(added Sifu to Oni-likes)
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|No
|No
|No
|No
|Yes<ref name="contextual">The combat system is much more contextual than Oni's. "Contextual" means that the attack used is based on the physical relation of the player character to the enemy – relative positioning/distance/velocity/height – rather than on the specific input of the player.</ref>
|Yes<ref name="contextual">The combat system is much more contextual than Oni's. "Contextual" means that the attack used is based on the physical relation of the player-character to the enemy – relative positioning/distance/velocity/height – rather than on the specific input of the player.</ref>
|No
|No
|-
|-
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|No
|No
|No<ref>The melee is complex, but combo chains are assembled in menus, not performed ad hoc.</ref>
|No<ref>The melee is complex, but combo chains are assembled in menus, not performed ad hoc.</ref>
|No
|-
|[[wp:Sifu (video game)|Sifu]]
|2022
|PS5, Xbox Series X/S, Windows
|Yes<ref name="gender">You can choose the gender of the player-character.</ref>
|No
|No
|Yes
|No
|No
|-
|-
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|2003
|2003
|Mac, Windows<ref>Later ported to PS4.</ref>
|Mac, Windows<ref>Later ported to PS4.</ref>
|Yes<ref>You can choose the gender of Jaden, the main character.</ref>
|Yes<ref name="gender" />
|No
|No
|No
|No
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==Oni-inspired games==
==Oni-inspired games==
[[Image:Influence on Jedi Outcast.png|thumb|right|626px|Comment by a developer of Jedi Outcast under an Oni video on YouTube.]]
[[Image:Influence on Jedi Outcast.png|thumb|right|626px|Comment by a developer of Jedi Outcast under an Oni video on YouTube.]]
These games, and thus their sequels, directly took inspiration from Oni's combat system during development, though in Lugaru's case the inspiration was somewhat contrary because the developer, David Rosen, did not like Oni's free, non-contextual combat and sought to make a game that would be fully contextual (in other words, the main character will not launch an attack if the enemy is not in reach, and the attack used is based on the physical relation of the player character to the enemy rather than on the specific input of the player). Info on the released games in this list is found in the above table.
These games, and thus their sequels, directly took inspiration from Oni's combat system during development, though in Lugaru's case the inspiration was somewhat contrary because the developer, David Rosen, did not like Oni's free, non-contextual combat and sought to make a game that would be fully contextual (in other words, the main character will not launch an attack if the enemy is not in reach, and the attack used is based on the physical relation of the player-character to the enemy rather than on the specific input of the player). Info on the released games in this list is found in the above table.


*Star Wars Jedi Knight II: Jedi Outcast and its sequel Star Wars Jedi Knight: Jedi Academy
*Star Wars Jedi Knight II: Jedi Outcast and its sequel Star Wars Jedi Knight: Jedi Academy