OBD:ONGS: Difference between revisions

1,026 bytes removed ,  10 November 2006
changed table colours
(update content + code)
(changed table colours)
Line 12: Line 12:
:
:
{| WIDTH=100% {{Template:OBDtable}}
{| WIDTH=100% {{Template:OBDtable}}
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
|- ALIGN=CENTER BGCOLOR="#E9E9E9"
| WIDTH=15% | '''Hex''' || WIDTH=15% | '''Translation''' || WIDTH=70% | '''Meaning'''
| WIDTH=15% | '''Hex''' || WIDTH=15% | '''Translation''' || WIDTH=70% | '''Meaning'''
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FF0000" | 01 00 00 00 || 0 || ALIGN=LEFT | 00000-game_settings.ONGS
| BGCOLOR="#FF0000" | 01 00 00 00 || 0 || ALIGN=LEFT | 00000-game_settings.ONGS
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FFFF00" | 01 00 00 00 || 0 || ALIGN=LEFT | level 0
| BGCOLOR="#FFFF00" | 01 00 00 00 || 0 || ALIGN=LEFT | level 0
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first part.</FONT>
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first part.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FFC8C8" | 00 00 00 40 || 2.000000 || ALIGN=LEFT | unknown
| BGCOLOR="#FFC8C8" | 00 00 00 40 || 2.000000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FFC8C8" | 00 00 80 3E || 0.250000 || ALIGN=LEFT | unknown
| BGCOLOR="#FFC8C8" | 00 00 80 3E || 0.250000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FFC8C8" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown
| BGCOLOR="#FFC8C8" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FFC8C8" | 00 00 C0 3F || 1.500000 || ALIGN=LEFT | unknown
| BGCOLOR="#FFC8C8" | 00 00 C0 3F || 1.500000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FFC8C8" | 33 33 13 40 || 2.300000 || ALIGN=LEFT | unknown
| BGCOLOR="#FFC8C8" | 33 33 13 40 || 2.300000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FFFFC8" | 04 00 00 00 || 4 || ALIGN=LEFT | 4 entries follow
| BGCOLOR="#FFFFC8" | 04 00 00 00 || 4 || ALIGN=LEFT | 4 entries follow
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#C8FFC8" | 00 00 00 00 || 0.000000 || ALIGN=LEFT | 0 percent health
| BGCOLOR="#C8FFC8" | 00 00 00 00 || 0.000000 || ALIGN=LEFT | 0 percent health
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#C8FFC8" | C2 F5 28 3F || 0.660000 || ALIGN=LEFT | 66 percent health
| BGCOLOR="#C8FFC8" | C2 F5 28 3F || 0.660000 || ALIGN=LEFT | 66 percent health
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#C8FFC8" | 47 E1 7A 3F || 0.980000 || ALIGN=LEFT | 98 percent health
| BGCOLOR="#C8FFC8" | 47 E1 7A 3F || 0.980000 || ALIGN=LEFT | 98 percent health
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#C8FFC8" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | 100 percent health
| BGCOLOR="#C8FFC8" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | 100 percent health
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#C8FFFF" | AD DE || dead || ALIGN=LEFT | not used
| BGCOLOR="#C8FFFF" | AD DE || dead || ALIGN=LEFT | not used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FFC8FF" | 00 00 FF FF || BGCOLOR="#FF0000" | 0, 0, 255; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 0 percent
| BGCOLOR="#FFC8FF" | 00 00 FF FF || BGCOLOR="#FF0000" | 0, 0, 255; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 0 percent
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FFC8FF" | 00 FF FF FF || BGCOLOR="#FFFF00" | 0, 255, 255; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 66 percent
| BGCOLOR="#FFC8FF" | 00 FF FF FF || BGCOLOR="#FFFF00" | 0, 255, 255; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 66 percent
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FFC8FF" | 2B A1 13 FF || BGCOLOR="#13A12B" | 43,&nbsp;161,&nbsp;19;&nbsp;255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 98 percent
| BGCOLOR="#FFC8FF" | 2B A1 13 FF || BGCOLOR="#13A12B" | 43,&nbsp;161,&nbsp;19;&nbsp;255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 98 percent
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FFC8FF" | 00 FF 00 FF || BGCOLOR="#00FF00" | 0, 255, 0; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 100 percent
| BGCOLOR="#FFC8FF" | 00 FF 00 FF || BGCOLOR="#00FF00" | 0, 255, 0; 255 || ALIGN=LEFT | colour (blue, green, red) and transparency if the character has a health of 100 percent
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FFC800" | AD DE || dead || ALIGN=LEFT | not used
| BGCOLOR="#FFC800" | AD DE || dead || ALIGN=LEFT | not used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the first part.</FONT>
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the first part.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#C800C8" COLSPAN=2 | <TT>powerup_ammo</TT> || ALIGN=LEFT | 3D model name (reference to 01449-powerup_ammo.[[OBD:M3GM | M3GM]])
| BGCOLOR="#C800C8" COLSPAN=2 | <TT>powerup_ammo</TT> || ALIGN=LEFT | 3D model name (reference to 01449-powerup_ammo.[[OBD:M3GM | M3GM]])
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
Line 60: Line 60:
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the second part.</FONT>
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the second part.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#C87C64" COLSPAN=2 | <TT>glowtex_ammo</TT> || ALIGN=LEFT | name of the texture which surrounds the 3D model above in some distance (reference to 01448-glowtex_ammo.[[OBD:TXMP | TXMP]])
| BGCOLOR="#C87C64" COLSPAN=2 | <TT>glowtex_ammo</TT> || ALIGN=LEFT | name of the texture which surrounds the 3D model above in some distance (reference to 01448-glowtex_ammo.[[OBD:TXMP | TXMP]])
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the third part.</FONT>
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the third part.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown red ammo clip min; it seems (I'm pretty sure) that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup)
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown red ammo clip min; it seems (I'm pretty sure) that this complete part belongs to the inventory parts above; (note for me: empty blocks above maybe space for the canceled nci powerup)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown red ammo clip max
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown red ammo clip max
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown green energy cell min
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown green energy cell min
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown green energy cell max
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown green energy cell max
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown hypo min
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown hypo min
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown hypo max
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown hypo max
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown force shield min
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown force shield min
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown force shield max
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown force shield max
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown phase cloak min
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown phase cloak min
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown phase cloak max
| BGCOLOR="#B0C3D4" | 00 00 A0 40 || 5.000000 || ALIGN=LEFT | unknown phase cloak max
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#B0C3D4" | 00 00 C0 40 || 6.000000 || ALIGN=LEFT | unknown lsi min
| BGCOLOR="#B0C3D4" | 00 00 C0 40 || 6.000000 || ALIGN=LEFT | unknown lsi min
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#B0C3D4" | 00 00 C0 40 || 6.000000 || ALIGN=LEFT | unknown lsi max
| BGCOLOR="#B0C3D4" | 00 00 C0 40 || 6.000000 || ALIGN=LEFT | unknown lsi max
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#E7CEA5" | AD DE || dead || ALIGN=LEFT | not used (unknown min and max for nci?)
| BGCOLOR="#E7CEA5" | AD DE || dead || ALIGN=LEFT | not used (unknown min and max for nci?)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the third part.</FONT>
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first block of the third part.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FFDDDD" COLSPAN=2 | <TT>.</TT> || ALIGN=LEFT | sound name; not used; (reference to an [[OBD:OSBD | OSBD]] file)
| BGCOLOR="#FFDDDD" COLSPAN=2 | <TT>.</TT> || ALIGN=LEFT | sound name; not used; (reference to an [[OBD:OSBD | OSBD]] file)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the fourth part.</FONT>
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the fourth part.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 33 33 33 3F || 0.700000 || ALIGN=LEFT | unknown (note: to all unknown fields below: I've tested it with all teams ==> no effect)
| BGCOLOR="#64AAAA" | 33 33 33 3F || 0.700000 || ALIGN=LEFT | unknown (note: to all unknown fields below: I've tested it with all teams ==> no effect)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 33 33 B3 3F || 1.400000 || ALIGN=LEFT | unknown
| BGCOLOR="#64AAAA" | 33 33 B3 3F || 1.400000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 9A 99 19 3F || 0.600000 || ALIGN=LEFT | unknown
| BGCOLOR="#64AAAA" | 9A 99 19 3F || 0.600000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 66 66 A6 3F || 1.300000 || ALIGN=LEFT | unknown
| BGCOLOR="#64AAAA" | 66 66 A6 3F || 1.300000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | CD&nbsp;CC&nbsp;4C&nbsp;3F || 0.800000 || ALIGN=LEFT | unknown
| BGCOLOR="#64AAAA" | CD&nbsp;CC&nbsp;4C&nbsp;3F || 0.800000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 00 00 C0 3F || 1.500000 || ALIGN=LEFT | unknown
| BGCOLOR="#64AAAA" | 00 00 C0 3F || 1.500000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 9A 99 99 3F || 1.200000 || ALIGN=LEFT | unknown
| BGCOLOR="#64AAAA" | 9A 99 99 3F || 1.200000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 9A 99 19 3F || 0.600000 || ALIGN=LEFT | unknown
| BGCOLOR="#64AAAA" | 9A 99 19 3F || 0.600000 || ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | enemy health factor if you play on easy
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | enemy health factor if you play on easy
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | enemy health factor if you play on normal
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | enemy health factor if you play on normal
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 00 00 A0 3F || 1.250000 || ALIGN=LEFT | enemy health factor if you play on hard
| BGCOLOR="#64AAAA" | 00 00 A0 3F || 1.250000 || ALIGN=LEFT | enemy health factor if you play on hard
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 66 66 A6 3F || 1.300000 || ALIGN=LEFT | player health factor if you play on easy
| BGCOLOR="#64AAAA" | 66 66 A6 3F || 1.300000 || ALIGN=LEFT | player health factor if you play on easy
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | player health factor if you play on normal
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | player health factor if you play on normal
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | player health factor if you play on hard
| BGCOLOR="#64AAAA" | 00 00 80 3F || 1.000000 || ALIGN=LEFT | player health factor if you play on hard
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#EBEBEB" | 10 00 00 00 || 16 || ALIGN=LEFT | 16 packages follow (one package is edged in darkgrey)
| BGCOLOR="#EBEBEB" | 10 00 00 00 || 16 || ALIGN=LEFT | 16 packages follow (one package is edged in darkgrey)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080"
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#808080"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package of the fourth part.</FONT>
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package of the fourth part.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#8C8CCC" COLSPAN=2 | <TT>hypo</TT> || ALIGN=LEFT | space for notes
| BGCOLOR="#8C8CCC" COLSPAN=2 | <TT>hypo</TT> || ALIGN=LEFT | space for notes
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#FF00C8" | 01 00 || 1 || ALIGN=LEFT | first level with autoprompting
| BGCOLOR="#FF00C8" | 01 00 || 1 || ALIGN=LEFT | first level with autoprompting
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#F0F096" | 02 00 || 2 || ALIGN=LEFT | last level with autoprompting
| BGCOLOR="#F0F096" | 02 00 || 2 || ALIGN=LEFT | last level with autoprompting
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|- ALIGN=CENTER VALIGN=TOP
| BGCOLOR="#00C864" COLSPAN=2 | <TT>autoprompt_hypo</TT> || ALIGN=LEFT | raw file anchor for the text message (it belongs to the [[OBD:SUBT | SUBT]] file)
| BGCOLOR="#00C864" COLSPAN=2 | <TT>autoprompt_hypo</TT> || ALIGN=LEFT | raw file anchor for the text message (it belongs to the [[OBD:SUBT | SUBT]] file)
|}
|}
Anonymous user