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However, the release of Mac OS X in spring 2001 was awkward timing for Oni. The best that Bungie could do for compatibility before Oni released in January 2001 was to build the Oni application as a "Carbon" application that was compatible with developer previews of OS X. Carbon apps could be written primarily for OS 9 and still run in OS X. Unfortunately, when OS X released, the Carbon build of Oni displayed various issues in that environment. | However, the release of Mac OS X in spring 2001 was awkward timing for Oni. The best that Bungie could do for compatibility before Oni released in January 2001 was to build the Oni application as a "Carbon" application that was compatible with developer previews of OS X. Carbon apps could be written primarily for OS 9 and still run in OS X. Unfortunately, when OS X released, the Carbon build of Oni displayed various issues in that environment. | ||
==Carbon to Cocoa== | ==Carbon to Cocoa== | ||
[[Image:Omni Oni Get Info window.png|thumb|The Omni Group's PPC Mac OS X port.]] | [[Image:Omni Oni Get Info window.png|thumb|The Omni Group's PPC Mac OS X port.]] | ||
Then, at the end of 2001, The Omni Group [http://www.omnigroup.com/mailman/archive/omni-press/2001/000008.html released] a "Cocoa" (native OS X) build of the game which they had produced for free. This became known as the Omni build (now often referred to as the PPC build to differentiate it from the later Intel build). Their OS X builds (released through 2003) kept Oni stable on the latest Mac OS for several years. The last Omni build is still available [http://files.omnigroup.com/software/MacOSX/10.1/Oni-1.0v1.36.dmg here]. However, as computers advanced, a critical bug appeared in both Windows and Mac Oni: the game would immediately crash while querying the graphics card at startup. Once [[IanPatt|a patch]], made through hex editing, was figured out in Windows, it was carried over to the PPC build. Over time, additional patches were made by fans to the PPC build; see [[OMNI|HERE]] for details. | Then, at the end of 2001, The Omni Group [http://www.omnigroup.com/mailman/archive/omni-press/2001/000008.html released] a "Cocoa" (native OS X) build of the game which they had produced for free. This became known as the Omni build (now often referred to as the PPC build to differentiate it from the later Intel build). Their OS X builds (released through 2003) kept Oni stable on the latest Mac OS for several years. The last Omni build is still available [http://files.omnigroup.com/software/MacOSX/10.1/Oni-1.0v1.36.dmg here]. However, as computers advanced, a critical bug appeared in both Windows and Mac Oni: the game would immediately crash while querying the graphics card at startup. Once [[IanPatt|a patch]], made through hex editing, was figured out in Windows, it was carried over to the PPC build. Over time, additional patches were made by fans to the PPC build; see [[OMNI|HERE]] for details. | ||
{{clearall}} | |||
==PPC to Intel== | ==PPC to Intel== | ||
[[Image:Feral Oni Get Info window.jpg|thumb|Feral's most recent Intel Mac build.]] | [[Image:Feral Oni Get Info window.jpg|thumb|Feral's most recent Intel Mac build.]] | ||
In 2006 Apple began the [[wp:Mac transition to Intel processors|switch to Intel processors]], moving away from the PowerPC chip for which both Bungie and The Omni Group had built Oni. For a while, PPC apps could be run on Intel Macs using [[wp:Rosetta (software)|Rosetta]], but support for the old architecture was expected to eventually phase out. In 2009, [https://www.feralinteractive.com/en/ Feral Interactive] (Oni's Mac distributor outside of North America) [http://oni.bungie.org/forum/viewtopic.php?id=848 expressed an interest] in putting out an Intel-native build of Oni. They obtained the latest version of Oni's source code from The Omni Group (who had already begun porting it to Intel), and made their initial public release of Oni for Intel Macs in the spring of 2011, a few months before the first version of OS X without Rosetta was released. The Feral build of Oni incorporates a number of changes requested by fans, detailed [[FERAL|HERE]]. | In 2006 Apple began the [[wp:Mac transition to Intel processors|switch to Intel processors]], moving away from the PowerPC chip for which both Bungie and The Omni Group had built Oni. For a while, PPC apps could be run on Intel Macs using [[wp:Rosetta (software)|Rosetta]], but support for the old architecture was expected to eventually phase out. In 2009, [https://www.feralinteractive.com/en/ Feral Interactive] (Oni's Mac distributor outside of North America) [http://oni.bungie.org/forum/viewtopic.php?id=848 expressed an interest] in putting out an Intel-native build of Oni. They obtained the latest version of Oni's source code from The Omni Group (who had already begun porting it to Intel), and made their initial public release of Oni for Intel Macs in the spring of 2011, a few months before the first version of OS X without Rosetta was released. The Feral build of Oni incorporates a number of changes requested by fans, detailed [[FERAL|HERE]]. | ||
[[Category:Oni history]] | [[Category:Oni history]] | ||