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{{Hatnote|For the full story of Oni's development, see [[Oni]]. For detailed information on the continued updates for Mac after release, see [[History of Mac Oni]].}} | |||
The [[Oni]] project started development in April of 1997 and ran for approximately 3 years, 9 months, ending in January of 2001. Through this time, the [[Bungie West]] team ran into unexpected technical and design hurdles, resulting in a much longer development period than planned. The initial internal deadline for the game was [[Oni/Positioning|October 1999]], and this was gradually pushed back quarter by quarter until the game was finished anywhere from November 2000 to January 2001 depending on the platform. | |||
The development of the game was accompanied by unexpected events such as a financial blow to Bungie from the Myth II uninstaller bug, a partial buyout by Take-Two Interactive, turnover on the staff and a change of project lead, and then a complete buyout by Microsoft. Only a sustained crunch period at the end of development, pushing Bungie West to their limits, allowed the game to be finished to a degree where it was ready to ship, and cuts to the game were still required such as the removal of [[Multiplayer|multiplayer mode]]. | |||
{{Timeline | {{Timeline | ||
|event1date=Apr. 2, 1997 | |event1date=Apr. 2, 1997 | ||