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{{Timeline | {{Timeline | ||
|event1date=Apr. 2, 1997 | |event1date=Apr. 2, 1997 | ||
|event1text=Engine quietly begins development under Brent Pease | |event1text=Engine quietly begins development under Brent Pease per dates in source code | ||
|event2date=May 15, 1997 | |event2date=May 15, 1997 | ||
|event2text=Bungie West announces they are hiring; Michael Evans and Alex Okita onboard by this point or soon after | |event2text=Bungie West announces they are hiring; Michael Evans and Alex Okita onboard by this point or soon after | ||
|event3date=Dec. 31, 1997 | |event3date=Dec. 31, 1997 | ||
|event3text=Bungie West gets their content authoring pipeline working{{ref|note=[http://web.archive.org/web/20010302193919/http://www.insidemacgames.com/previews/99/oni/oni2.shtml Inside Mac Games: "Sneak Preview: Oni"]}} | |event3text=Bungie West gets their content authoring pipeline working{{ref|note=[http://web.archive.org/web/20010302193919/http://www.insidemacgames.com/previews/99/oni/oni2.shtml Inside Mac Games: "Sneak Preview: Oni"]}} | ||
|event4date= | |event4date=May 28, 1998 | ||
|event4text=Oni is announced{{ref|note=[https://web.archive.org/web/20000422020741/http://pc.ign.com/news/5839.html | |event4text=Oni is announced{{ref|note=See [https://marathon.bungie.org/story/newmay-june98.html Marathon Story Page: May 29, 1998] which tells us Oni was announced at E3. E3 1998 was held from [https://giantbomb.com/wiki/Concepts/E3_1998 May 28–30]. Note that [https://web.archive.org/web/20000422020741/http://pc.ign.com/news/5839.html this official press release] was months late.}} | ||
|event5date=Dec. 28, 1998 | |event5date=Dec. 28, 1998 | ||
|event5text=Myth II uninstaller bug is discovered, costs Bungie about $800,000{{ref|note=[https://chicagoreader.com/news/monsters-in-a-box/ Chicago Reader: "Monsters in a Box"]}} | |event5text=Myth II uninstaller bug is discovered, costs Bungie about $800,000{{ref|note=[https://chicagoreader.com/news/monsters-in-a-box/ Chicago Reader: "Monsters in a Box"]}} | ||