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* An endless production of new content based on old content would be not in the interest the company. | * An endless production of new content based on old content would be not in the interest the company. | ||
* When you consider involved artists and technicans that helped creating the game, things get even more complicated. Mass-produced fan made content that gets created for "free" might endanger the living of before-named people. | * When you consider involved artists and technicans that helped creating the game, things get even more complicated. Mass-produced fan made content that gets created for "free" might endanger the living of before-named people. | ||
* Unlimited new content | * Unlimited new content that stealing attention and motivation from potential consumers is to be avoided. | ||
''' | '''The conclusion is to aim for an symbiotic co-existence.''' | ||
* Game communities should not create situations of ''competition''. | |||
* In contrast to official expansion packs and [[wp:Downloadable_content|DLCs]], [https://wccftech.com/cyberpunk-2077-vr-mod-taken-down-by-cd-projekt-red/ mods shouldn't be placed behind paywalls]. | |||
As for 2026, the conflict potential by mods from GenAI are more hypothetical than realistic, but it will become relevant one day. In the far future co-dev arrangements might be thinkable but that is ''uncharted territory''. | As for 2026, the conflict potential by mods from GenAI are more hypothetical than realistic, but it will become relevant one day. In the far future co-dev arrangements might be thinkable but that is ''uncharted territory''. | ||
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