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[[Image:OBD.png|right]] | [[Image:OBD.png|right]] | ||
{{Hatnote|If you | {{Hatnote|If you are a beginner to modding, you should read [[Introduction to modding]] first.}} | ||
The '''OBD''' namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files) as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wp:Hexadecimal|hexadecimal]], [[wp:Pointer (computer programming)|pointers]], and [[wp:Endianness|endianness]] is a prerequisite. Everything about the game's file formats is intended to be documented here, but the core of the Oni Binary Database is the information on resource types ("File types" in the directory below). Note that the [[XML|XML namespace]] documents the resource types in a way which is more modding-oriented and modder-friendly. | The '''OBD''' namespace is devoted to documenting Oni's binary data (.dat/.raw[/.sep] files) as reverse-engineered by dedicated members of the fan community. Needless to say, this is a highly technical area of the wiki, and knowledge of topics such as [[wp:Hexadecimal|hexadecimal]], [[wp:Pointer (computer programming)|pointers]], and [[wp:Endianness|endianness]] is a prerequisite. Everything about the game's file formats is intended to be documented here, but the core of the Oni Binary Database is the information on resource types ("File types" in the directory below). Note that the [[XML|XML namespace]] documents the resource types in a way which is more modding-oriented and modder-friendly. | ||