Talk:Modifying an existing level: Difference between revisions

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  mods.oni2.net
  mods.oni2.net
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   +-- 08030LevelRecycler#.zip (# = Upload version)
   +-- 08040LevelRecycler#.zip (# = Upload version)
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       +-- 08030LevelRecycler_Win
       +-- 08030LevelRecycler_Win
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I consider the work on Onisplit as training. But now knowing that ''the community'' has another tool in the making, there is less motivation to work on Onisplit updates in a faster pace as the bigger goal is the recycler. After all, the entire pipeline depends on the main conversion tool.
I consider the work on Onisplit as training. But now knowing that ''the community'' has another tool in the making, there is less motivation to work on Onisplit updates in a faster pace as the bigger goal is the recycler. After all, the entire pipeline depends on the main conversion tool.
  game data -> converter -> level recycler -> Blender / Blender addon -> converter -> updated game data
  game data -> converter -> level recycler -> Blender / Blender addon -> converter -> updated game data
==Tool 08030 LevelCleanUp==
As there will be no full-fledged level recycler tool in foreseeable near future, I going to update lab demo level instead. The build.cmd was never fully working because of missing marker textures not getting copying. While fixing also an issue of an animated texture, I'm additionally adding a tool to clean up artifacts from the furniture.xml because the produced warnings in the console are annoying if not misleading for novice modders. These OFGAs never shipped with the final version of the game.
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