Talk:Modifying an existing level: Difference between revisions

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==AE package==
==AE package==
'''Online zip'''
  mods.oni2.net
  mods.oni2.net
   |
   |
   +-- 08040LevelRecycler#.zip (# = Upload version)
   +-- 08040LevelRecycler#.zip (# = Upload version)
       |
       |
       +-- 08030LevelRecycler_Win
       +-- 08040LevelRecycler_Win
             |
             |
             +-- Mod_Info.cfg
             +-- Mod_Info.cfg
Line 337: Line 338:
==Tool 08030 LevelCleanUp==
==Tool 08030 LevelCleanUp==
As there will be no full-fledged level recycler tool in foreseeable near future, I going to update lab demo level instead. The build.cmd was never fully working because of missing marker textures not getting copying. While fixing also an issue of an animated texture, I'm additionally adding a tool to clean up artifacts from the furniture.xml because the produced warnings in the console are annoying if not misleading for novice modders. These OFGAs never shipped with the final version of the game.
As there will be no full-fledged level recycler tool in foreseeable near future, I going to update lab demo level instead. The build.cmd was never fully working because of missing marker textures not getting copying. While fixing also an issue of an animated texture, I'm additionally adding a tool to clean up artifacts from the furniture.xml because the produced warnings in the console are annoying if not misleading for novice modders. These OFGAs never shipped with the final version of the game.
'''Online zip'''
<pre>
mods.oni2.net
|
+-- 08030LevelCleanUp.zip
      |
      +-- 08030LevelCleanUp_Win
          |
          +-- Mod_Info.cfg
          +-- plain
                |
                +--win_only
                    |
                    +--Tools
                        |
                        +-- LevelCleanUp
                            |
                            +-- icon.png (32 x 32 px)
                            +-- LevelCleanUp.exe
</pre>
'''Mod_Info.cfg'''
<pre>
AEInstallVersion -> 2.0
NameOfMod -> Level Clean Up
Creator ->
ModVersion ->
Readme ->
ExeName -> Tools/LevelCleanUp/LevelCleanUp.exe
WorkingDir -> Exe
IconName -> Tools/LevelCleanUp/icon.png
</pre>
===Notes for another update===
To make the entry into level modding even easier, the demo level should be part of a tool package. So it can be instantly be edited. Also, this would avoid a scenario of where a new modder unpacks the zip the wrong way. Sometimes the zip filename is taken as most top created folder.
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