|
|
Line 5: |
Line 5: |
| :One not-too-comfortable aspect is that apparently contradictory settings for the 3 bytes are ''somehow'' interpreted by Oni. | | :One not-too-comfortable aspect is that apparently contradictory settings for the 3 bytes are ''somehow'' interpreted by Oni. |
| ::[[User:Geyser|geyser]] 21:09, 3 February 2007 (CET) | | ::[[User:Geyser|geyser]] 21:09, 3 February 2007 (CET) |
| {| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
| | |
| |- BGCOLOR="#FFDDBB"
| | |
| | WIDTH=15% | <B>Option</B>
| | ;[http://www.answers.com/topic/mipmap MIP mapping] (MIP stands for "multum in parvo") |
| | WIDTH=15% | <B>Value</B>
| | :A texture mapping technique that uses multiple texture maps, or MIP maps. Each MIP map is half the size of the first one, providing several texture maps for various levels of depth. |
| | WIDTH=70% | <B>Meaning</B>
| | ;[http://www.answers.com/topic/alpha-blending?method=22 Alpha blending] |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| | :In computer graphics, the combining of the alpha channel with other layers in an image in order to show translucency. |
| | ROWSPAN=4 | MIP-mapping types
| | :The alpha channel is an additional eight bits used with each pixel in a 32-bit graphics system that can represent 256 levels of translucency. |
| | BGCOLOR="#00FFFF" | 00
| | :(here, the base color depth is 16 bits; and there are only 4 bits for the alpha channel, so only 16 levels of transparency. [[User:Geyser|geyser]]) |
| | off
| | |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| | |
| | BGCOLOR="#00FFFF" | 01
| |
| | on
| |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#00FFFF" | 11
| |
| | unknown
| |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#00FFFF" | 1C
| |
| | unknown (used for skyboxes, works with 00 too)
| |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | ROWSPAN=4 | Color depths
| |
| | BGCOLOR="#FF00FF" | 10
| |
| | 16 bit
| |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FF00FF" | 12
| |
| | 16 bit + shade vertex
| |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FF00FF" | 14
| |
| | 16 bit + 4 bits for the alpha channel
| |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#FF00FF" | 20
| |
| | 32 bit
| |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | ROWSPAN=8 | Store types
| |
| | BGCOLOR="#C8FFFF" | 00
| |
| | uncompressed, with alpha blending
| |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFFF" | 01
| |
| | uncompressed, without alpha blending
| |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFFF" | 02
| |
| | unknown
| |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFFF" | 03
| |
| | unknown
| |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFFF" | 08
| |
| | 32 bit uncompressed (used for skyboxes) | |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFFF" | 09
| |
| | compressed
| |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFFF" | 0A
| |
| | unknown
| |
| |- VALIGN=TOP BGCOLOR="#FFEEDD"
| |
| | BGCOLOR="#C8FFFF" | 0B
| |
| | unknown
| |
| |}
| |
| ==Bitsets or indices== | | ==Bitsets or indices== |
| ;Store type (0x90) | | ;Store type (0x90) |