OBD:PSpc: Difference between revisions

161 bytes removed ,  17 September 2007
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It's something like a texture coordinate array. But it's a bit strange, because there are a lot of [0, 0] points in it. So I've no idea how Oni reads this data.


;What's stored
;What's stored
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;How it is stored
;How it is stored
:Each 2 int16 fields makes a texture coordinate. The first 9 texture are coordinates are the top left coordinate of each of the 9 rectangles and the next 9 coordinates are the bottom right coordinate of each of the 9 rectangles. When both coordinates are 0 then the rectangle is not used. The order of the coordinates is top bottom and left to right.
:Each 2 int16 fields makes a texture coordinate. The first 9 texture are coordinates are the top left coordinate of each of the 9 rectangles and the next 9 coordinates are the bottom right coordinate of each of the 9 rectangles. When both coordinates are 0 then the rectangle is not used. The order of the coordinates is top bottom and left to right.


{{OBD_File_Footer | type=PSpc | prev=PNTA | next=PSpL | name=Part Specification | family=Message}}
{{OBD_File_Footer | type=PSpc | prev=PNTA | next=PSpL | name=Part Specification | family=Message}}
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