OBD:AISA
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Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x000 | res_id | 01 9C 02 00 | 668 | 00668-level3_scripts.AISA |
0x004 | lev_id | 01 00 00 06 | 3 | level 3 |
0x008 | char[22] | dead | unused; you can set all to whatever you want | |
0x01E | int16 | 0D 00 | 13 | array size |
First element (black outline) | ||||
0x000 | char[32] | unused | name of ASIA character | |
0x020 | int16 | 00 00 | 0 | ID of the character, which you can spawn with the script command chr_create |
0x022 | int16 | 00 00 | 0 | flag where character is spawned; must be a valid flag ID (from the BINACJBOFlag collection) |
0x024 | int16 | 00 00 | 0 | unknown |
0x026 | int16 | 00 00 | 0 | team ID (see CHAR for possible values) |
0x028 | link | 01 DF 03 00 | 991 | link to 00991-ONCCkonoko_generic |
0x02C | char[32] | unused | unknown; never used in Oni | |
0x04C | int32 | 00 00 00 00 | 0 | unknown; always zero |
0x050 | char[32] | intro | name of the function, which is called up when Oni spawns the character | |
0x070 | char[32] | unused | name of the function, which is called up when the character dies | |
0x090 | char[32] | unused | name of the function, which is called up when the character notices the player | |
0x0B0 | char[32] | unused | unknown; never used in Oni | |
0x0D0 | char[32] | unused | name of the function, which is called up when someone hits the character the first time | |
0x0F0 | char[32] | unused | name of the function, which is called up when the health of the character is equal 1 | |
0x110 | char[32] | unused | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it | |
0x130 | char[32] | unused | unknown | |
0x150 | link | 00 00 00 00 | unused | link to an ONWC file |
0x154 | int16 | 00 00 | 0 | weapon ammo |
0x156 | int16 | FF FF | -1 | unknown; always the same |
0x158 | int16 | 00 00 | 0 | unknown; always zero |
0x15A | int16 | 00 00 | 0 | unknown; always zero |
0x15C | int16 | 00 00 | 0 | unknown; always zero |
0x15E | int8 | 00 | 0 | unknown; always zero |
0x15F | int8 | 00 | 0 | unknown; always zero |
- Dialog from level0_Tools
- This dialog aparently predates AISA (it's redundant of CMBT, while the current AISA probably links to a CMBT instead).
- In that sense maybe THIS dialog (the one used for CHAR) is closer to the AISA format than the following. Oh well...
ONI BINARY DATA |
---|
AGQR << Other file types >> AITR |
ASIA : AI Character Setup Array |
Level file |