Oni Saved Game Editor
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Oni Savegame Editor (or OSGE)
Written in REALBasic by Tobias Opfermann.
Description
For each individual save point, you can alter:
- ballistic ammo
- energy cells
- shots left in your current clip (!)
- health
- shields
- hypos
- choose ending
You can pick any weapon, enable cheats, enable invisibility, max everything... Screenshot of the GUI here.
Features
New in 1.4
- You can use Mukade's FireWork Ring
- The OSGE is compatible with the English, German, Italian, Spanish and French versions of Oni for both Mac and PC.
- You can modify the screen resolution in case you switched it to high and you are unable to reset it from within Oni.
- You can enable all save points you haven't reached yet. All values are 0. You have to set them up yourself
New in 1.5
- You can unlock all save points with the click of one really nice big button.
New in 1.6
- Dunno (something like "increased stability")
Using OSGE
- Download one of the available archives
- Unpack the archive into your Oni folder.
- BACKUP YOUR persist.dat FILE BEFORE RUNNING! (the persist.dat contains your Oni saved games)
- OSGE will ask you to find the persist.dat file you want to edit.
- Once you've chosen it, it'll remember which file you were editing the next time you run it.
- Hopefully the rest will be blindingly obvious.
- If you run into trouble, or even before that, you may wat to read the author's Troubleshooting page