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AE:Iron Demon Development (temp/sandbox)

An attemp to establish order in my head This is what I'm gathering of what I need to do Feel free to edit this

TRBS

Consistency with Bungie's Iron Demon

Geometry

Changes to be made to 17sec's model:

  • Body/Head/Eye
  • Narrower body
  • Tapered base of the wings/arm shields protrusion from body's sides
  • Details where the arms meet the body?
  • Taper the face to the eye
  • Taper the back of the body to a more rounded point
  • Narrower Dynamo/badonkadonk
  • A heat-seeking missile pod on the back, pointing upward
  • Grenade launcher (chin gunpod)
  • Arms
Will the barrels be detached to PAR3?
  • Move the arms back
  • Round the arms more - almost half-teardrop - and a little thinner
  • Feet
  • Blocky sole of foot is front half only. Needs a narrower claw-like heel, possibly part of calf rather than foot?
  • Foot shell sides same shape as foot's sides
  • Hoses behind the holes in the shinguards for the torches


Texture

  • color correction


References and Comparisons

Pics

Oni Faces.jpg

Konoko%20runs%20from%20ID.jpg


ID%20old%20size.jpg ID%20new%20size.jpg

comparison of scale and textures, Bungie's with 17sec's model


ID%20forward%20old.jpg ID%20forward%20new.jpg

ID%20old%20size.jpg ID%20new%20new%20size%202.jpg

observations of descrepancies, Bungie's with 127.5% scale, modified


ID_Size.jpg


Vids

Second Oni Trailer


Final Nicification Checklist

  • No asymmetric quads
  • No bad normals / smoothing
  • Color correction

TRAM

  • death anim will use knockdown_head and blownup AnimType
  • Idle/walking/turning/running/sprinting(when un-armed)?
  • Punch and kick TRAM will take care of emitting projectiles from the 3 "weapons"
  • Stomp. Maybe some shockwaves from the feet as well.
  • Aiming screens