Konoko Payne
Jump to navigation
Jump to search
Konoko Payne is a project of Pierre Terdiman. It is a WIP game used as a demonstration of his Flexine gaming engine. Begun around 2002, it is estimated by Pierre to be a 10-year project (referring to perhaps just the coding). The demo is freely downloadable and demonstrates his admirable progress in recreating the look and feel of Oni. The project uses proprietary code of Pierre's, of other companies and contributors, and resources pulled from Oni, thus is unlikely to see a commercial release. This also prevents the engine from being released as open-source unless Pierre replaces the third-party code with his own, which he has expressed an interest in doing.
External Links
- http://www.codercorner.com/Pierre.htm (personal site)
- http://www.codercorner.com/Oni.htm (old page about KP)
- http://www.codercorner.com/blog/?cat=4 (Oni/KP category on Pierre's blog, effectively replacing the KP page)