XML:BINA/OBJC/PATR

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BINA/OBCJ/PATR: patrol paths

Template:XMLModdingHints

general information

  • BINACJBOPatrol Path.oni is level specific. (It can be found in edition/GameDataFolder/levelXX_... )


BSL support

  • ai2_showpaths = 1
  • ai2_dopath ai_name path_name


XML structure

<?xml version="1.0" encoding="utf-8"?>
<Oni Version="0.9.30.0">
   <ObjectCollection>
           [...]
   </ObjectCollection>
</Oni>


[...] means at least one patrol block. Paste all a patrol data into there (this includes <Object ...> and </Object> tag).


example

       <Object Id="8283" Type="PATR">
           <Header>
               <Flags>0</Flags>
               <Position>-408.598755 60.1162872 -1402.20361</Position>
               <Rotation>0 0 0</Rotation>
           </Header>
           <OSD>
               <Name>patrol_32</Name>
               <PatrolId>32</PatrolId>
               <ReturnToNearest>1</ReturnToNearest>
               <Points>
                   <IgnorePlayer Value="Yes" />
                   <MovementMode Mode="Run" />
                   <MoveToFlag FlagId="545" />
                   <Loop>
                       <MoveToFlagLookAndWait Frames="120" FlagId="545" Rotation="5" />
                       <IgnorePlayer Value="No" />
                       <MoveThroughFlag FlagId="145" Distance="0" />
                       <MovementMode Mode="ByAlertLevel" />
                       <MoveToFlagLookAndWait Frames="300" FlagId="144" Rotation="60" />
                       <MoveThroughFlag FlagId="145" Distance="0" />
                       <MoveToFlagLookAndWait Frames="300" FlagId="146" Rotation="90" />
                   </Loop>
               </Points>
           </OSD>
       </Object>


tags

  • <Flags> .. unknown -- appears to be always 0
  • <Position> .. needed ?
  • <Rotation> .. needed ?
  • <Name> .. for BSL command "ai2_dopath"
  • <PatrolId> .. used in BINA/OBJC/CHAR
  • <ReturnToNearest> .. 1 and 0 possible
  • <Points> .. holds actual patrol content
<MoveToFlag FlagId="..." />
<Stop /> (never used in Oni)
<Pause Frames="..." />
<LookAtFlag FlagId="..." />
<LookAtPoint X="..." Y="..." Z="..." /> (never used in Oni)
<MoveAndFaceFlag FlagId="..." />
<Loop>...</Loop>
<MovementMode Mode="Walk" />
<MovementMode Mode="Creep" />
<MovementMode Mode="WalkNoAim" />
<MovementMode Mode="ByAlertLevel" />
<MovementMode Mode="RunNoAim" />
<MovementMode Mode="Run" />
<MoveToPoint X="..." Y="..." Z="..." /> (never used in Oni)
<LockFacing Facing="..." /> (not used in Oni)
<MoveThroughFlag FlagId="..." Distance="..." />
<MoveThroughPoint X="..." Y="..." Z="..." Distance="..." /> (not used in Oni)
<StopLooking />
<FreeFacing />
<GlanceAtFlagFor FlagId="..." Frames="..." />
<MoveNearFlag FlagId="..." Distance="..." />
<LookFor Frames="..." Rotation="..." />
<Unknown18 />
<MoveToFlagLookAndWait Frames="..." FlagId="..." Rotation="..." />
<Unknown20 Frames="..." />
<ScriptId ScriptId="..." />
<IgnorePlayer Value="No" /> <IgnorePlayer Value="Yes" />
<FaceToFlagAndFire FlagId="..." Frames="..." Spread="..." />