XML:FILM
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FILM : character animation playback | ||
---|---|---|
XML
DOOR << Other file types >> HPge |
general information
- The xml code on this page is compatible with onisplit v0.9.61.0 and v0.9.68.0
- FILM*.oni are level specific (they are usually used in cutscenes and can be found in levelXX_...)
- For best results (esp. for run and jump) use same character for recording and playing the FILM files.
- Holster and unholster is same key event, make sure character has (un)holstered weapon as you planed, else it can affect sprint.
- Following values are in radians. HERE you can calculate radians to degrees and vice versa.
- <Facing>
- <DesiredFacing>
- <HeadFacing>
- <HeadPitch>
BSL support
playback ai_name FILM_name playback script_id FILM_name
How to make an own FILM
- They become stored next to the opened game application. First file is named "saved_film000.dat"
- Enter Developer Mode to record a FILM.
- F9 - start record
- F10 - stop record
- F11 - play record
FILM converting
- for original FILM*oni to FILM*.xml
onisplit -extract:xml xml_dir levelXX_name/FILM*.oni
- for new saved_film*.dat to saved_film*.xml
onisplit film2xml xml_dir source_dir/saved_film*.dat
- for converting original/new *.xml to *oni
onisplit -create oni_dir xml_dir/*.xml
<Keys>
- None
- Escape
- Console
- Pause
- Cutscene1
- Cutscene2
- F4
- F5
- F6
- F7
- F8
- StartRecord
- StopRecord
- PlayRecord
- F12
- LookMode
- Screenshot
- Forward
- Backward
- TurnLeft
- TurnRight
- StepLeft
- StepRight
- Jump
- Crouch
- Punch
- Kick
- Block
- Walk
- Action
- Hypo
- Reload
- Swap
- Drop
- Fire1
- Fire2
- Fire3
sample piece
[...] stands for another <FILMFrame>...</FILMFrame> code block
<?xml version="1.0" encoding="utf-8"?> <Oni> <Instance id="0" type="FILM"> <Position>414.461334 50 666.26355</Position> <Facing>4.767578</Facing> <DesiredFacing>4.767578</DesiredFacing> <HeadFacing>0</HeadFacing> <HeadPitch>-0.196971774</HeadPitch> <FrameCount>165</FrameCount> <Animations> <String></String> <String></String> </Animations> <Frames> <FILMFrame> <MouseDelta>0 0</MouseDelta> <Keys></Keys> <Frame>0</Frame> </FILMFrame> [...] </Frames> </Instance> </Oni>