XML talk:TRAC
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Discovered an interesting situation with custom TRACs (I had made a simple TRAC that only had idle, run and walk TRAMs), an enemy AI will not shoot at a character that has a simple custom TRAC, but will run up to the character and use melee attacks. But if I add TRACkonokocore_animations as a ParentCollection, then the enemy AI will shoot at the character.
Simple TRAC: https://youtu.be/QzZcmebn5L4
Modified TRAC: https://youtu.be/9elZeliNOYc
I will continue to investigate why this happens.
EdT 18:27, 21 May 2020 (PDST)
Bug or feature? ^_^ Can you try adding/removing overlay anims for bullet damage? --paradox-01 (talk) 18:01, 22 May 2020 (CEST)