OBD:ENVP
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Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | res_id | 01 9B 02 00 | 667 | 00667-.ENVP |
0x04 | lev_id | 01 00 00 06 | 3 | level 3 |
0x08 | char[22] | AD DE | dead | unused |
0x1E | int16 | 42 00 | 66 | array size |
First element (black outline) | ||||
0x00 | char[64] | locklight | particle type name (reference to 06079-3RAPlocklight.BINA of level 0); global lookup name | |
0x40 | char[48] | lock1_locklight01 | particle name; local lookup name (visible from scripts etc) | |
0x70 | float | 00 00 80 BF | -1.000000 | transformation matrix, xx term |
0x74 | float | 52 D2 43 B3 | -0.000000... | transformation matrix, xy term |
0x78 | float | 2E B4 61 B7 | -0.000013 | transformation matrix, xz term |
0x7C | float | 2F B4 61 37 | 0.000013 | transformation matrix, yx term |
0x80 | float | FD B7 AA B7 | -0.000020 | transformation matrix, yy term |
0x84 | float | 00 00 80 BF | -1.000000 | transformation matrix, yz term |
0x88 | float | 4A A5 42 33 | 0.000000... | transformation matrix, zx term |
0x8C | float | 00 00 80 BF | -1.000000 | transformation matrix, zy term |
0x90 | float | FD B7 AA 37 | 0.000020 | transformation matrix, zz term |
0x94 | float | BA E1 20 44 | 643.526978 | x-position of the particle |
0x98 | float | C9 C4 50 41 | 13.048043 | y-position (height) of the particle |
0x9C | float | 05 EB 89 C3 | -275.836090 | z-position of the particle |
0xA0 | int32 | 00 00 80 3F | 1.000000 | unknown; always the same |
0xA4 | int32 | 00 00 80 3F | 1.000000 | unknown; always the same |
0xA8 | int32(10) | 00 00 00 00 | 0 | unknown; always zero |
- Enviroment particles
- Locklights, lights, fire, smoke, steam, "electricity" etc...
- Transformation matrix
- That's what defines orientation, stretching etc.
- It's used to build a sub system of coordinates. This is used for the facing of the particle.
- See CRSA for a detailed explanation.
ONI BINARY DATA |
---|
DPge << Other file types >> FILM |
ENVP : Env Particle Array |
Level file |