OBD:AISA
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Main Page >> Oni Binary Data >> File Types >> AISA File
Gunk Quad Render Array - Character File
Hex | Translation | Meaning |
01 9C 02 00 | 668 | 00668-level3_scripts.AISA |
01 00 00 06 | 3 | level 3 |
dead | not used; you can set all to whatever you want | |
0D 00 | 13 | 13 packages follow (one package is edged in black) |
Below follows the first package. | ||
not used | unknown; always zero; maybe space for notes | |
00 00 | 0 | ID of the character, which you can spawn with the script command "chr_create" |
00 00 | 0 | flag ID, where Oni spawns the character (works only, if the flag exits; look to Flag.BINA for a flag list) (Thanks to geyser who figured that out.) |
00 00 | 0 | unknown |
00 00 | 0 | unknown |
01 DF 03 00 | 991 | link to 00991-konoko_generic.ONCC |
00 00 00 00 | 0 | unknown; always zero |
not used | unknown; never used in Oni | |
intro | name of the function, which is called up when Oni spawns the character | |
not used | name of the function, which is called up when the character dies | |
not used | name of the function, which is called up when the character notices the player (Thanks to Loser who figured that out.) | |
not used | unknown; never used in Oni | |
not used | name of the function, which is called up when someone hits the character the first time | |
not used | name of the function, which is called up when the health of the character is equal 1 | |
not used | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it (Thanks to Loser who figured that out.) | |
not used | unknown | |
00 00 00 00 | not used | link to a ONWC file |
00 00 | 0 | unknown |
FF FF | -1 | unknown; always the same |
00 00 00 00 | 0 | unknown; always zero |
00 00 00 00 | 0 | unknown; always zero |
Copy it to a spreadsheet calculation program like Excel.
Main Page >> Oni Binary Data >> File Types >> AISA File