Animation ideas: Difference between revisions

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==TCTF SWAT==
==TCTF SWAT==
==Thugs==
==Thugs==
I'm going to come out and say it right now: Thugs suck. Badly. Its not an animation thing, its a melee profile thing. They just have poor AI, probably done on purpose. Not fighting well is one thing...but when you can lie on the ground in front of them and watch them run and run and run into you without using a ground attack, something is wrong, IMO. [[User:Gumby|Gumby]] 13:17, 23 May 2009 (UTC)


=Mechanics=
=Mechanics=
==Getups==
==Getups==
==Knockdowns==
==Knockdowns==

Revision as of 13:17, 23 May 2009

This is a place for the discussion and implementation of animation and melee profile changes. Too much of this stuff happens in Yahoo and is forgotten about. :)

Characters

Barabus

BGI

Comguys

Radio Saber

Give Comguys this move (the gif makes it seem like it has a short reach, but it doesn't) as a heavy kick, using the "Radio Saber!" attack sound. Gumby 13:07, 23 May 2009 (UTC)

Civilians

Elites

Furies

Konoko

Motoko

Mukade

Muro

Mutant Muro

Ninjas

Snipers

Startled Animation

Any way we could stop them (and possibly maybe anyone else) from firing while started? They are trained mercenaries, this shouldn't happen...Gumby 13:15, 23 May 2009 (UTC)

Strikers

Tankers

Fw+Kick Throw combo

The Fw+kick throw comboing into fw+kick and fw+punch in the beta_combat you sent me was pretty awesome. Keep it. :) Gumby 13:12, 23 May 2009 (UTC)

TCTF

TCTF SWAT

Thugs

I'm going to come out and say it right now: Thugs suck. Badly. Its not an animation thing, its a melee profile thing. They just have poor AI, probably done on purpose. Not fighting well is one thing...but when you can lie on the ground in front of them and watch them run and run and run into you without using a ground attack, something is wrong, IMO. Gumby 13:17, 23 May 2009 (UTC)

Mechanics

Getups

Knockdowns