Flatline/Dev Diary: Difference between revisions

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*Gumby - works
*Gumby - works
*Paradox - works, although attacks aren't working. Probably due to slow processor speed.
*Paradox - works, although attacks aren't working. Probably due to slow processor speed.
*Geyser - keyboard input not working.
*Geyser - '''FIXED''' Laggy, but normal.
*Neo - '''FIXED''' is working now, albiet a bit laggy
*Neo - '''FIXED''' is working now, albiet a bit laggy

Revision as of 08:13, 19 October 2008

This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.

Happy Thursday.

Autoit stage

October 16, 2008

Done

  • GameState Offset
  • Character Offsetts
  • Key+mouse input offsets
  • Turning offset (mostly...)
  • Local game linking
  • Location coordinates

To-Do

  • Finish Changing over to moving other characters instead of just the corresponding Konoko
  • Fix glitch involving keyboard attack inputs being broken
  • Apply rotation pointers to other characters

October 17, 2008

Done (Today)

  • Linked Active+Normal Character structs
  • Finished transferring over to pointers and other chracters (including rotation)
  • Fixed input glitch

To-Do

  • Waiting on Rossy to start on network code.
  • Transfer over to C and MP logic stuff.

October 18, 2008

Done (Today)

  • Tested, found geyser couldn't run it
  • Tested more, found Neo also couldn't run it
  • Fixed an issue with not linking to ActiveKonoko's struct
  • Fixed a pointer I forgot to make >_<
  • Is now working on Neo's computer

Testing

  • Gumby - works
  • Paradox - works, although attacks aren't working. Probably due to slow processor speed.
  • Geyser - FIXED Laggy, but normal.
  • Neo - FIXED is working now, albiet a bit laggy