Flatline/Dev Diary: Difference between revisions

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After a break to work on other things, we've started up again.
After a break to work on other things, we've started up again.
*ONrGameState_NewCharacter() works
*ONrGameState_NewCharacter() works
*Added structs for Character and Active Character

Revision as of 01:59, 17 July 2009

This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.

Happy Monday.