Flatline/Dev Diary

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< Flatline
Revision as of 17:17, 16 July 2009 by Gumby (talk | contribs)
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This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.

Happy Monday.

Autoit stage

October 16, 2008

Done

  • GameState Offset
  • Character Offsetts
  • Key+mouse input offsets
  • Turning offset (mostly...)
  • Local game linking
  • Location coordinates

To-Do

  • Finish Changing over to moving other characters instead of just the corresponding Konoko
  • Fix glitch involving keyboard attack inputs being broken
  • Apply rotation pointers to other characters

October 17, 2008

Done (Today)

  • Linked Active+Normal Character structs
  • Finished transferring over to pointers and other chracters (including rotation)
  • Fixed input glitch

To-Do

  • Waiting on Rossy to start on network code.
  • Transfer over to C and MP logic stuff.

October 18, 2008

Done (Today)

  • Tested, found geyser couldn't run it
  • Tested more, found Neo also couldn't run it
  • Fixed an issue with not linking to ActiveKonoko's struct
  • Fixed a pointer I forgot to make >_<
  • Is now working on Neo's computer

Testing

  • Gumby - works
  • Paradox - works, although attacks aren't working. Probably due to slow processor speed.
  • Geyser - FIXED Laggy, but normal.
  • Neo - FIXED is working now, albiet a bit laggy
  • Iritscen - works

October 19, 2008

Done (Today)

  • Started network code in C. -RossyMiles
  • Got bored, and implemented a second character, that Window Two can control -Gumby

Octover 30, 2008

  • Started experimenting with windows in C Gumby

Daodan stage

July 16, 2009

After a break to work on other things, we've started up again.

  • ONrGameState_NewCharacter() works