OniUnPacker: Difference between revisions

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*Preview TXMPs (textures), TXANs (texture animations), TXMBs (big image maps (as far as I know they are only used for the intro/outro splashscreens and the backgrounds in the menus))
*Preview TXMPs (textures), TXANs (texture animations), TXMBs (big image maps (as far as I know they are only used for the intro/outro splashscreens and the backgrounds in the menus))
*Replace TXMPs with normal 24bit bitmap-files (and TXMPs are converted to this format while extracting too)
*Replace TXMPs with normal 24bit bitmap-files (and TXMPs are converted to this format while extracting too)


=== Download ===
=== Download ===
You can always get the newest release at [http://chrilly.net/oup/ http://chrilly.net/oup/]. Each archive contains the binary and the complete source code (Delphi 2005).
You can always get the newest release at [http://chrilly.net/oup/ http://chrilly.net/oup/]. Each archive contains the binary and the complete source code (Delphi 2005).


=== Main goals ===
 
=== Main goal
s ===
*Complete rebuilding of level-archives out of a database file so you can change just anything.
*Complete rebuilding of level-archives out of a database file so you can change just anything.
*Easy creation of patches for level-archives.
*Easy creation of patches for level-archives.
*(Adding completely new levels?)
*(Adding completely new levels?)


=== Some screenshots ===
=== Some screenshots ===
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Image:OUP_extractor.jpg
Image:OUP_extractor.jpg
</gallery>
</gallery>


=== Example of replaced texture files ===
=== Example of replaced texture files ===
Replaced all of the fire*-textures in level4/airport assault with an test-bitmap and set transparency to 1<br>
Replaced all of the fire*-textures in level4/airport assault with an test-bitmap and set transparency to 1<br>
[[Image:oup_edited_fire.jpg]]
[[Image:oup_edited_fire.jpg]]

Revision as of 21:25, 8 January 2006

OniUnPacker (or OUP)

Features in 0.24a

  • View, edit, import and export the data of the files in the .dat and .raw (with little helpers as a ValueViewer and the StructureViewer) easily
  • Extract ONI's data
  • Preview TXMPs (textures), TXANs (texture animations), TXMBs (big image maps (as far as I know they are only used for the intro/outro splashscreens and the backgrounds in the menus))
  • Replace TXMPs with normal 24bit bitmap-files (and TXMPs are converted to this format while extracting too)


Download

You can always get the newest release at http://chrilly.net/oup/. Each archive contains the binary and the complete source code (Delphi 2005).


=== Main goal s ===

  • Complete rebuilding of level-archives out of a database file so you can change just anything.
  • Easy creation of patches for level-archives.
  • (Adding completely new levels?)


Some screenshots


Example of replaced texture files

Replaced all of the fire*-textures in level4/airport assault with an test-bitmap and set transparency to 1
Oup edited fire.jpg