SketchUp tutorials and tips: Difference between revisions

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| How to make a simple level
| How to make a simple level
| Lukas Kreator
| [[User:Lukas Kreator|Lukas Kreator]]
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]
| Complete, but outdated
| Complete, but outdated
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=== Faces ===
=== Faces ===


Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces. Faces with no textures show in SketchUp as white or blue. White means it is a "front face", blue means it is a "back face". Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -> Invert Faces, after selecting one of more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too.
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces. Faces with no textures show in SketchUp as white or blue. White means it is a "front face", blue means it is a "back face". Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -> Invert Faces, after selecting one of more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.

Revision as of 00:50, 9 August 2011

Tutorials

Tutorial Author Link Status Notes
How to make a simple level Lukas Kreator Oni Central Forum Complete, but outdated I plan to update it soon...

Tips

Faces

Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces. Faces with no textures show in SketchUp as white or blue. White means it is a "front face", blue means it is a "back face". Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -> Invert Faces, after selecting one of more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.