Talk:Lightmapping levels

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Revision as of 21:05, 4 October 2010 by Gumby (talk | contribs) (Created page with 'There was probably some thought behind rendering particles between the env and the shadow: Oni has no sharp shadows, and it allows the particles to be rendered in the same light\…')
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There was probably some thought behind rendering particles between the env and the shadow: Oni has no sharp shadows, and it allows the particles to be rendered in the same light\shading that the env is in.

...if that makes any sense. Gumby 21:05, 4 October 2010 (UTC)