User:Loser: Difference between revisions

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Hello,
Hello,
This should be my personal page, but instead, this is my personal developing area.
This should be my personal page, but instead, this is my personal developing area.
Up to this day I have played hundreds of action games. Shooting, fighting, beat'em up and so on. Each game had its own pros and cons. Now I stuck with ONI, great melee/guns game. Geyser and others are developing ONI 2. I want to help them, so I used my experiences as an action game player and created my version of '''ONI 2's melee engine'''. Unfortunatelly, I suck at programming, so this is only theory. Feel free to modify this page, but please, ''only for subject purposes'', i.e. comment, criticise and so on, but don't delete, please.
Up to this day I have played hundreds of action games. Shooting, fighting, beat'em up and so on. Each game had its own pros and cons. Now I stuck with ONI, great melee/guns game. Geyser and others are developing ONI 2. I want to help them, so I used my experiences as an action game player and created my version of '''ONI 2's melee engine'''. Unfortunatelly, I suck at programming, so this is only my theory. Feel free to modify this page, but please, ''only for subject purposes'', i.e. comment, criticise and so on, but don't delete, please.
 
'''ONI 2's hypotetical melee engine:'''
*There are four character modifiers for characters: LIGHT ; MEDIUM ; HEAVY ; BOSS . This modifier is specified in each character class file (in ONI, it is ONCC file). These modifiers are important for blocking.
*There are three ''attack modifiers 1'': MELEE ; EDGE ; DULL . This is also important for blocking. These modifiers make sense only if there would be weapons in ONI 2. Otherwise, this step is unnecessary.
*There are three ''attack modifiers 2'': LIGHT ; MEDIUM ; HEAVY . These are attack modifiers, so LIGHT character can have a HEAVY move (altough it is weird)

Revision as of 04:29, 13 October 2006

Hello, This should be my personal page, but instead, this is my personal developing area. Up to this day I have played hundreds of action games. Shooting, fighting, beat'em up and so on. Each game had its own pros and cons. Now I stuck with ONI, great melee/guns game. Geyser and others are developing ONI 2. I want to help them, so I used my experiences as an action game player and created my version of ONI 2's melee engine. Unfortunatelly, I suck at programming, so this is only my theory. Feel free to modify this page, but please, only for subject purposes, i.e. comment, criticise and so on, but don't delete, please.

ONI 2's hypotetical melee engine:

  • There are four character modifiers for characters: LIGHT ; MEDIUM ; HEAVY ; BOSS . This modifier is specified in each character class file (in ONI, it is ONCC file). These modifiers are important for blocking.
  • There are three attack modifiers 1: MELEE ; EDGE ; DULL . This is also important for blocking. These modifiers make sense only if there would be weapons in ONI 2. Otherwise, this step is unnecessary.
  • There are three attack modifiers 2: LIGHT ; MEDIUM ; HEAVY . These are attack modifiers, so LIGHT character can have a HEAVY move (altough it is weird)