User:Loser: Difference between revisions

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This should be my personal page, but instead, this is my personal developing area.
This should be my personal page, but instead, this is my personal developing area.
Up to this day I have played hundreds of action games. Shooting, fighting, beat'em up and so on. Each game had its own pros and cons. Now I stuck with ONI, great melee/guns game. Geyser and others are developing ONI 2. I want to help them, so I used my experiences as an action game player and created my version of '''ONI 2's melee engine'''. Unfortunatelly, I suck at programming, so this is only my theory. Feel free to modify this page, but please, ''only for subject purposes'', i.e. comment, criticise and so on, but don't delete, please.
Up to this day I have played hundreds of action games. Shooting, fighting, beat'em up and so on. Each game had its own pros and cons. Now I stuck with ONI, great melee/guns game. Geyser and others are developing ONI 2. I want to help them, so I used my experiences as an action game player and created my version of '''ONI 2's melee engine'''. Unfortunatelly, I suck at programming, so this is only my theory. Feel free to modify this page, but please, ''only for subject purposes'', i.e. comment, criticise and so on, but don't delete, please.
H&SCWM - acronym for "Hacking and Scripting Community Warehouse Mod". This means: My project couldn't be done without whole Oni community. So new, better warehouse mod and then new, improved game at all isn't MY, but OUR work.
*H&SCWM - acronym for "Hacking and Scripting Community Warehouse Mod". This means: My project couldn't be done without whole Oni community. So new, better warehouse mod and then new, improved game at all isn't MY, but OUR work.





Revision as of 18:25, 9 November 2006

Hello, This should be my personal page, but instead, this is my personal developing area. Up to this day I have played hundreds of action games. Shooting, fighting, beat'em up and so on. Each game had its own pros and cons. Now I stuck with ONI, great melee/guns game. Geyser and others are developing ONI 2. I want to help them, so I used my experiences as an action game player and created my version of ONI 2's melee engine. Unfortunatelly, I suck at programming, so this is only my theory. Feel free to modify this page, but please, only for subject purposes, i.e. comment, criticise and so on, but don't delete, please.

  • H&SCWM - acronym for "Hacking and Scripting Community Warehouse Mod". This means: My project couldn't be done without whole Oni community. So new, better warehouse mod and then new, improved game at all isn't MY, but OUR work.




ONI 2's hypotetical melee engine:

  • There are four character modifiers for characters: LIGHT ; MEDIUM ; HEAVY ; BOSS . This modifier is specified in each character class file (in ONI, it is ONCC file). These modifiers are important for blocking.
  • There are three attack modifiers 1: MELEE ; EDGE ; DULL . This is also important for blocking. These modifiers make sense only if there would be weapons in ONI 2. Otherwise, this step is unnecessary.
  • There are three attack modifiers 2: LIGHT ; MEDIUM ; HEAVY . These are attack modifiers, so LIGHT character can have a HEAVY move (altough it is weird).
  • I don't have time now. So sorry for my inactivity, but school version Loser's core program is in running. You know, French revolution is quite interesting and maybe we can use some parts of it for either ONI2 or H&SCWM.