User talk:Loser

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Revision as of 10:19, 25 July 2007 by Loser (talk | contribs)
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CMBT "sorta improvement" project - discussion

First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP. Original combat profiles are:

Name Stand_and_Fire
profile ID 0 ( 00 )
behavior part  
long range hold and fire
medium range hold and fire
short range hold and fire
medium retreat hold and fire
long retreat hold and fire
combat part  
long/medium range 120
medium/short range 40
pursuit range 200
melee override if punched
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300
Name Sniper
profile ID 207 ( cf )
behavior part  
long range hold and fire
medium range hold and fire
short range hold and fire
medium retreat hold and fire
long retreat hold and fire
combat part  
long/medium range 200
medium/short range 20
pursuit range 10
melee override no
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300
Name Take_my_Big_Black_Stuff
profile ID 3 ( 03 )
behavior part  
long range stare
medium range stare
short range stare
medium retreat stare
long retreat stare
combat part  
long/medium range 200
medium/short range 40
pursuit range 200
melee override no
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300
Name Assault
profile ID 4 ( 04 )
behavior part  
long range firing charge
medium range firing charge
short range hold and fire
medium retreat firing charge
long retreat hold and fire
combat part  
long/medium range 200
medium/short range 40
pursuit range 200
melee override no
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300