User talk:Script 10k: Difference between revisions

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'''InfiniteAmmo''' - What the name says
'''InfiniteAmmo''' - What the name says


'''Boss''' - ???
'''Boss''' - It seems that makes other characters try to ignore the Boss flagged character and make the Boss flagged character focus on the player rather the other characters. Needs ''ai2_boss_battle=1'' to have effect.


'''IsPlayer''' - What the name says
'''IsPlayer''' - What the name says
'''UpgradeDifficulty''' - Allows upgrade a character if the difficulty level is higher than the normal? For example blue striker at normal level to red striker at hard level. (not tested)


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Revision as of 10:35, 21 August 2012

My notes

BINACJBOCharacter.xml

Flags:

NotInitiallyPresent - Only spawned by scripting (not by engine)

Omniscient - ??? (or can it see every character?)

RandomCostume - What the name says

Unkillable - What the name says

CanSpawnMultiple - Not necessary ai2_spawn force to spawn the character again

InfiniteAmmo - What the name says

Boss - It seems that makes other characters try to ignore the Boss flagged character and make the Boss flagged character focus on the player rather the other characters. Needs ai2_boss_battle=1 to have effect.

IsPlayer - What the name says

UpgradeDifficulty - Allows upgrade a character if the difficulty level is higher than the normal? For example blue striker at normal level to red striker at hard level. (not tested)

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Please feel free to contacting me at this page (bellow).


Here are the latest files: http://edt.oni2.net/temp/China_8_4.zip EdT