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- 29 bytes (3 words) - 02:03, 19 December 2012
- : The number of images depends on how long your animation is in seconds and at what fps you will e ...if your animation is 2s long and you set the fps to 24 fps you will get 48 images.2 KB (301 words) - 20:59, 7 May 2022
Page text matches
- #REDIRECT [[:Category:Unit Viewer images]]42 bytes (5 words) - 18:40, 2 December 2023
- : The number of images depends on how long your animation is in seconds and at what fps you will e ...if your animation is 2s long and you set the fps to 24 fps you will get 48 images.2 KB (301 words) - 20:59, 7 May 2022
- {{Hatnote|If you wanted the category for logo images, see [[:Category:Logos, icons and symbols]].}} ...packaging, based on the material we've collected in [[:Category:Packaging images]]. If a logo appears anywhere on a particular release's box, jewel case or2 KB (281 words) - 13:53, 2 January 2024
- *View TXMP and its properties. Convert images to TXMP.oni files with flags.905 bytes (133 words) - 17:02, 8 April 2023
- Resources from Oni were used in its production, such as images, sounds, and subtitles. The people involved in the project were [[User:Scri870 bytes (142 words) - 22:25, 29 April 2023
- *[[:Category:Konoko Payne images]]1 KB (172 words) - 02:05, 1 May 2023
- # When using XML to import, OniSplit can only accept TGA images. ...ing a level#Texture exchange|BSL loop]]. The conclusion is to use animated images with lower quality settings and to avoid long periods of duplicate frames w6 KB (865 words) - 01:20, 20 November 2023
- ...256x256 images into the TXMB's space until you aren't able to add any more images of that size, then find the remaining width/height left to complete the TXM <nowiki>**</nowiki>We add images of 224px height, because 256px height images would have overflowed the TXMB's 480px height.7 KB (980 words) - 13:07, 5 April 2021
- ...program allowing one to preview and extract character models, 3D objects, images, sounds and some animations in Oni's [[OBD|.dat]] files. 25.11.2007 - now it can view/extract images3 KB (490 words) - 03:21, 27 October 2021
- *: Replaces TXMP images by image files ...pecial purposes. Needed additions are the column colorings, cell hints and images in cells. License: Couldn't find one. Suppose open source.4 KB (623 words) - 18:50, 7 February 2021
- Images etc here: http://geyser.oni2.net/SE2/1 KB (203 words) - 15:26, 28 February 2021
- !width=330|Preview<!--this column is for 256px-wide thumbnails of preview images--> ...Bungie never thought you'd see back when 4:3 was the standard. Hover over images for more info.4 KB (607 words) - 02:54, 31 March 2023
- ...e="font-size:110%;">'''{{NUMBEROFARTICLES}} articles and {{NUMBEROFFILES}} images'''</div>2 KB (295 words) - 00:12, 3 December 2023
- ...black-and-white series are more ''economic'', faster to make. Black-white images can't deliver the full intended atmosphere.2 KB (308 words) - 02:14, 18 February 2022
- *{{C|11|Hasegawa's diary}} is accompanied by 7 images on-screen.2 KB (323 words) - 19:53, 19 December 2023
- ...Japanese reading apparently exists... Katakana for ME and TA do exist (see images on the right). ..." proper to [[Daodan]] symbiosis may appear within the very MU-ETA symbol (images coming soon).5 KB (837 words) - 00:43, 21 March 2020
- ...cted. The images are dated Jul. 2, 1999. Click one of the "all text shown" images below for a more readable transcript of the text.8 KB (1,395 words) - 00:31, 29 April 2023
- ...tps://archive.org/details/PCXL11Jul1999/page/n17/mode/2up a collage of Oni images] inside the July 1999 issue.<ref>Myelin Games, [https://www.youtube.com/wat3 KB (433 words) - 19:15, 2 December 2023
- |style="padding:20px;"|'''[[Pre-beta content#Vago Bio-Research Lab|Pre-beta images]]'''3 KB (412 words) - 01:26, 4 April 2023
- :''See [[:Category:Konoko model images]] for more images of her in-game models.'' :''See [[:Category:Konoko images by Okita]] for Konoko's concept art.''14 KB (2,334 words) - 23:56, 12 December 2023