Anniversary Edition: Difference between revisions

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The '''Anniversary Edition''' is the result of years of research, work and discussion in the Oni community. The first real release of the Edition was made [[seven]] years after Oni's release, hence the original name of the project -- "Seventh Anniversary Edition". The Edition is essentially made up of four parts:
The '''Anniversary Edition''' is the result of years of research, work and discussion in the Oni community. The first real release of the Edition was made [[seven]] years after Oni's release, hence the original name of the project -- "Seventh Anniversary Edition". The Edition is essentially made up of five parts:
*A '''framework''' that allows users to make and distribute mods more easily
*A '''framework''' that allows users to make and distribute mods more easily
*A '''collection of mods''' to represent what the community is capable of
*An '''installer''' to find and install those mods
*Some '''tweaks''' to the game
*The latest '''patches''' to the game application
*The latest '''patches''' to the game application
*Some of our '''modding tools''' (currently just OniSplit and a GUI for it)
*Some of our '''modding tools'''


The AE is always being worked on in one way or another; it's not a project with a defined feature set, and it won't ever have an official "final release". Think of it more like the flagship for our modding work -- it's our way of presenting some of our latest work, and for distributing the latest patches.
The AE is always being worked on in one way or another; it's not a project with a defined feature set, and it won't ever have an official "final release". Think of it more like the flagship for our modding work -- it's our way of presenting some of our latest work, and for distributing the latest patches.


==Current Features==
==Current Features==
Here is a sample of what each of the four parts of the AE contains. More details on each part can be found in the Directory to the right.
Here is an example of what each of the five parts of the AE contains. More details on each part can be found in the Directory to the right.
*The framework globalizes some game data so that you can mod more freely; it also uses packages to keep each mod separated and allows you to selectively install only the mods that you want.
*The framework globalizes some game data so that you can mod more freely; it also uses a package format to make it easier to distribute mods.
*The included mod packages offer new content such as playable characters and weapons, as well as polishing melee combat.
*The installer browses the {{OMD}} and allows you to selectively install only the mods that you want.
*The core mod packages that are automatically installed make basic, non-controversial improvements for veteran players like unlocking all moves from the start, and fixing menus and cutscenes.
*The patches are in the form of new game applications (and, in Windows, the Daodan DLL), which provide numerous fixes for bugs and crashes in Oni.
*The patches are in the form of new game applications (and, in Windows, the Daodan DLL), which provide numerous fixes for bugs and crashes in Oni.
*OniSplit is the main program that we use to export game data from Oni so that we can edit it, and then re-import it as game data.
*OniSplit is used to export game data from Oni so that we can edit it and then re-import it as game data. xmlTools adds to our editing abilities with this exported data.


==Downloads==
==Downloads==

Revision as of 14:26, 3 April 2013

Edition Directory
AE project pages: All mods ~ Finished mods ~ Unfinished mods

The Anniversary Edition is the result of years of research, work and discussion in the Oni community. The first real release of the Edition was made seven years after Oni's release, hence the original name of the project -- "Seventh Anniversary Edition". The Edition is essentially made up of five parts:

  • A framework that allows users to make and distribute mods more easily
  • An installer to find and install those mods
  • Some tweaks to the game
  • The latest patches to the game application
  • Some of our modding tools

The AE is always being worked on in one way or another; it's not a project with a defined feature set, and it won't ever have an official "final release". Think of it more like the flagship for our modding work -- it's our way of presenting some of our latest work, and for distributing the latest patches.

Current Features

Here is an example of what each of the five parts of the AE contains. More details on each part can be found in the Directory to the right.

  • The framework globalizes some game data so that you can mod more freely; it also uses a package format to make it easier to distribute mods.
  • The installer browses the Oni Mod Depot and allows you to selectively install only the mods that you want.
  • The core mod packages that are automatically installed make basic, non-controversial improvements for veteran players like unlocking all moves from the start, and fixing menus and cutscenes.
  • The patches are in the form of new game applications (and, in Windows, the Daodan DLL), which provide numerous fixes for bugs and crashes in Oni.
  • OniSplit is used to export game data from Oni so that we can edit it and then re-import it as game data. xmlTools adds to our editing abilities with this exported data.

Downloads

Here is the latest release of the Edition, in 3 flavors:

Anniversary Edition requires Java (bundled with Windows AE, but not with Mac), .NET in Windows, and Mono on the Mac to install.